Fix your air pressure in vents
Submitted
I have all the information you need, logs? Got 'em, they don't list anything out of the ordinary. Save Game? i have ongoing after about an hour for reproduction (sooner if you count that exposing a farm to external mars atmosphere will create a loophole where it can't be repressurized). If your not going to fix pressurized rooms staying sealed, and air vents not "leaking" pressure when inside the room (due to breathing, but they don't refill to 100% after), don't bother asking me to buy SE2.
Now tell me what you need, I'll be back to check on this thread after 24 hours, if there is not a reply consider my anger enraged.
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And don't even think about saying "Won't Fix"...because this is a problem that didn't occur until recently; so there's no reason for it to be a complicated fix.
And don't even think about saying "Won't Fix"...because this is a problem that didn't occur until recently; so there's no reason for it to be a complicated fix.
Perhaps you might, you know, actually describe the problem? You know, since it didn't occur until recently, maybe you should mention what the problem specifically is? While you are at it, how about explaining how to replicate it? Instead of just dumping a zip and 17 log files.
Perhaps you might, you know, actually describe the problem? You know, since it didn't occur until recently, maybe you should mention what the problem specifically is? While you are at it, how about explaining how to replicate it? Instead of just dumping a zip and 17 log files.
I hesitate to interact with such a cranky post, but we all get frustrated, so here goes:
I have noticed a new 'feature' that broke my brain thinking it was a bug. It started after Apex.
When in a sealed room with O2 and power etc., the vent shows 4 green lights. In Control Panel it starts at Room Pressure:100% and drops 0.08% per tick in a 2 block room (as an example). It does this until 95%, where it jumps back to 100%.
Anything that triggers a recalculation jumps the pressure back to 100%. Open/close a door. Opening helmet, but oddly not on closing helmet. Power cycle. Toggle depressurize. Etc.
I wasted a lot of time troubleshooting this, but it seems to be a new behavior of the vent pressure. If it was there before, I missed it in over 5000 hours of play time, which seems unlikely.
Hope that helps someone.
I hesitate to interact with such a cranky post, but we all get frustrated, so here goes:
I have noticed a new 'feature' that broke my brain thinking it was a bug. It started after Apex.
When in a sealed room with O2 and power etc., the vent shows 4 green lights. In Control Panel it starts at Room Pressure:100% and drops 0.08% per tick in a 2 block room (as an example). It does this until 95%, where it jumps back to 100%.
Anything that triggers a recalculation jumps the pressure back to 100%. Open/close a door. Opening helmet, but oddly not on closing helmet. Power cycle. Toggle depressurize. Etc.
I wasted a lot of time troubleshooting this, but it seems to be a new behavior of the vent pressure. If it was there before, I missed it in over 5000 hours of play time, which seems unlikely.
Hope that helps someone.
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