207 Entity Checks by JumpDrives returns entities parented to grid

BDCarrillo shared this bug 21 days ago
Solved

In 207 the reworked Jump Drive obstacle logic will return entities that are parented to the grid being checked, and report those as obstacles. This has impacted mods that may attach entities to grids that shouldn't impact Jump Drive functionality, but inadvertently do.

In GetBlockingObstacle, an early return should exist if element.Parent == base.Grid

Replies (8)

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This is affecting Defense Shields as well as Tiered Jump Drives. My server uses both of those mods and now none of us can jump anywhere when the mods are present. Keen better fix this asap.

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The jump drive is recognising shields from the defense shields mod as an entity and refusing to jump.

This is ruining any server or local game with shield mods, and needs to be fixed pronto.

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Hello Engineers,

Thank you for reaching our forum with this issue.

The issue was successfully reproduced on our side and put into our internal system.

Kind Regards,

Keen Software House: QA Department

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Pls fix it!

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The problem still exists that you can't jump when the shields are on

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Got into SE just the other month and loved it so much I am not 340 hours in. Currently I have paused playing until this gets fixed, I cannot do any combat or fly any ship. Have gotten destroyed by npcs and cant do anything cause I cant jump away.

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I too have this issue and would like it fixed, it's quite annoying!

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Hello BDCarillo,

We would like to let you know that the issue you reported has been solved in the hotfix 1.207.022. Please update to this version at your convenience and let us know if you encounter any further issues.


Kind Regards,

Ludmila Danilchenko

Head of Space Engineers QA Department

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