207 Entity Checks by JumpDrives returns entities parented to grid
Reported
In 207 the reworked Jump Drive obstacle logic will return entities that are parented to the grid being checked, and report those as obstacles. This has impacted mods that may attach entities to grids that shouldn't impact Jump Drive functionality, but inadvertently do.
In GetBlockingObstacle, an early return should exist if element.Parent == base.Grid
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This is affecting Defense Shields as well as Tiered Jump Drives. My server uses both of those mods and now none of us can jump anywhere when the mods are present. Keen better fix this asap.
This is affecting Defense Shields as well as Tiered Jump Drives. My server uses both of those mods and now none of us can jump anywhere when the mods are present. Keen better fix this asap.
The jump drive is recognising shields from the defense shields mod as an entity and refusing to jump.
This is ruining any server or local game with shield mods, and needs to be fixed pronto.
The jump drive is recognising shields from the defense shields mod as an entity and refusing to jump.
This is ruining any server or local game with shield mods, and needs to be fixed pronto.
Hello Engineers,
Thank you for reaching our forum with this issue.
The issue was successfully reproduced on our side and put into our internal system.
Kind Regards,
Keen Software House: QA Department
Hello Engineers,
Thank you for reaching our forum with this issue.
The issue was successfully reproduced on our side and put into our internal system.
Kind Regards,
Keen Software House: QA Department
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