Game Crashes when Ai Basic tries to follow a beacon
Won't Fix
As the title says, this occurs when welding up a powered Off Ai basic block with behaviour turned On. This AI block is set to follow the beacon on the barge in the image, it is attached by a connector as such a sub-grid not sure if that is part of the issue. The Ai block is being built on the patrol boat second left in the image which is connected to the the main base (Static Grid). The base and patrol boat do not have any active AI move blocks and the other boat on the left is not connected.
Files:
20250906150612_...
Hello Ryan,
Thank you for reaching out to us on the forum.
Could you please let us know if the issue occurs on a modded world or server (with active MODs) and with modded blocks on the grid? If so, we kindly ask you to try reproducing the issue in a vanilla (unmodded) world/server.
Should the issue still occur there, please provide us with a screen recording/video showing the issue, along with the vanilla world save or a blueprint of the affected grid, and the log files from the session when the issue happened.
Kind Regards,
Keen Software House: QA Department
Hello Ryan,
Thank you for reaching out to us on the forum.
Could you please let us know if the issue occurs on a modded world or server (with active MODs) and with modded blocks on the grid? If so, we kindly ask you to try reproducing the issue in a vanilla (unmodded) world/server.
Should the issue still occur there, please provide us with a screen recording/video showing the issue, along with the vanilla world save or a blueprint of the affected grid, and the log files from the session when the issue happened.
Kind Regards,
Keen Software House: QA Department
Hello Ryan,
As there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Hello Ryan,
As there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
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