Inertia tensor option on hinges used with a turret controller cannot be moved in multiplayer

crowbars82 shared this bug 22 hours ago
Submitted

In single player, I have a hinge (hinge 1) on a wall with a couple of pistons, then another hinge (hinge 2) followed by another two pistons, then a connector on the end.


Using a turret controller, I can use hinge 1 as the azimuth and hinge 2 as the rotor:


| } = = } = = >

| : wall

} : hinge

= : piston

> : connector


It is used for refuelling a ship, can with this method I can move it all with the mouse OR even better use the keyboard cursors to move it also.


If inertia tensor isn't enabled on the hinges, then the whole thing wobbles all over the place, but with inertia tensor enabled on the hinges, the whole contraption is lovely and stable.


Unfortunately, in multiplayer, the inertia tensor option does work for things like pistons and I believe it is working on hinges, except when attempting to use hinges via a turret controller.

It is a brilliant way to bring a refuelling pipe to a ship in our base, no matter how we parked it, but at the moment it is rather, rather wobbly as we can't use inertia tensor.

Thank you for reading all this! :)

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