Inertia tensor option on hinges used with a turret controller cannot be moved in multiplayer
In single player, I have a hinge (hinge 1) on a wall with a couple of pistons, then another hinge (hinge 2) followed by another two pistons, then a connector on the end.
Using a turret controller, I can use hinge 1 as the azimuth and hinge 2 as the rotor:
| } = = } = = >
| : wall
} : hinge
= : piston
> : connector
It is used for refuelling a ship, can with this method I can move it all with the mouse OR even better use the keyboard cursors to move it also.
If inertia tensor isn't enabled on the hinges, then the whole thing wobbles all over the place, but with inertia tensor enabled on the hinges, the whole contraption is lovely and stable.
Unfortunately, in multiplayer, the inertia tensor option does work for things like pistons and I believe it is working on hinges, except when attempting to use hinges via a turret controller.
It is a brilliant way to bring a refuelling pipe to a ship in our base, no matter how we parked it, but at the moment it is rather, rather wobbly as we can't use inertia tensor.
Thank you for reading all this! :)
Hello Engineer,
Thank you for reaching out to us on the forum.
Could you please share more details about the issue you're experiencing?
Did it occur in a modded (with active MODs) or unmodded multiplayer lobby/server? If it happened in a modded lobby/server, please check whether the issue still occurs in an unmodded lobby/server. If the issue doesn't occur in an unmodded session, it's likely caused by one or more of the active MODs.
However, if the issue persists even in an unmodded lobby/server, we kindly ask you to send us a screen recording/video showing the issue. The blueprint of the affected grid and additionally, please include steps to reproduce the issue. This will help us investigate it more accurately on our side.
It would also be helpful if you could send a video showing how the grid behaves correctly in the single-player world.
Kind Regards,
Keen Software House: QA Department
Hello Engineer,
Thank you for reaching out to us on the forum.
Could you please share more details about the issue you're experiencing?
Did it occur in a modded (with active MODs) or unmodded multiplayer lobby/server? If it happened in a modded lobby/server, please check whether the issue still occurs in an unmodded lobby/server. If the issue doesn't occur in an unmodded session, it's likely caused by one or more of the active MODs.
However, if the issue persists even in an unmodded lobby/server, we kindly ask you to send us a screen recording/video showing the issue. The blueprint of the affected grid and additionally, please include steps to reproduce the issue. This will help us investigate it more accurately on our side.
It would also be helpful if you could send a video showing how the grid behaves correctly in the single-player world.
Kind Regards,
Keen Software House: QA Department
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