Open hangar door can't be walked through

Jacob Daniels shared this bug 9 days ago
Investigating

When building a hangar door in survival (any type of hangar door), it builds closed. Once opened, an invisible force stops me from walking through it, regardless of whether I'm walking, running or using the jetpack, I get rubber-banded back to the starting side of the door. Other players on the server experience the same issue with hangar doors that I've built.

The issue is not present on hangar doors that were built in survival that were part of a blueprint that was designed in creative and brought across. I;ve gone into a creative game that has all the same mods installed and the issue is not present there, either.

Mods in use on the server are:

  • Nanobot build and repair system (maintained) by SKO85
  • NPC defense shields provider by Meridius
  • Deuterium arc reactor pack by MTGraves
  • Colourful icons by typekcz
  • Aryx weapon enterprises - vol. 2 - naval by AryxCami
  • Aryx weapon enterprises vol. 1 [weaponcore] by AryxCami
  • Rotary airlock by nukeguard
  • Mahlnd - Info LCDs (No Pb) by mahtrok
  • High range ore detectors by Federal
  • More pistons by nukeguard
  • Advanced welding by Digi
  • Captains seat by Spazz86
  • Weaponcore - 2.5 by BDCarrillo and Ash Like Snow
  • Defense Shields - v2.2(8) by Ash Like Snow
  • [QoL] Mechanical keybinds by DraygoKorvan
  • Build Info by Digi
  • Build Vision 3.0 by Dark Helmet
  • Rich HUD master by Dark Helmet
  • Alarms, SFX, and Ambiences of the Alien Franchise by Infamous
  • VCZ Elevator v2.0 by Jack Schitt
  • Tech blocks everywhere by Sadragos
  • Sleep mod by Zelious
  • HUD compass by Zelious
  • Definition extension API by DraygoKorvan
  • Automatic doors & airlocks by TaikoDragon
  • Autofill bottles by Echthros
  • Text HUD API by Screaming Angels and DraygoKorvan
  • Tiered tech blocks by Desertstorm and Sadragos
  • Modular encounters systems by Meridius
  • Camera panning by Digi

Replies (1)

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Update: on hangar doors that were built in creative and brought across as a blueprint - the open door doesn't stop me walking through, however when closing those doors, I am able to walk straight through the door to the other side. The issue seems to directly relate to whether the door builds closed as normal or open when part of a blueprint where the blueprint was taken with the door open.

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