This is a continuation of this thread.
I decided to make a new thread rather than post more info in the old one, a new thread at least gets some reaction, old ones are just left to get forgotten.
Crosshairs in some turrets are too high compared to where the shots land, even at very short ranges where bullet drop should not be a reason. That is if manually operated.
Please don't take years to fix this, just realign the point of view with where bullet manifests or something, fast, easy and efficient.
Hello engineer,
Thank you for reaching out to us on the forum, and please accept our sincere apologies for the delayed response.
We appreciate you sharing the screenshots, but to better understand the issues, could you let us know whether it occurred in a single-player world or in a multiplayer lobby/server?
If it happened in multiplayer, were you the host or a client?
If possible, we would also greatly appreciate it if you could provide a short screen recording/video showing the issues in action. This will help us investigate more effectively.
Kind regards,
Keen Software House: QA Department
Hello engineer,
Thank you for reaching out to us on the forum, and please accept our sincere apologies for the delayed response.
We appreciate you sharing the screenshots, but to better understand the issues, could you let us know whether it occurred in a single-player world or in a multiplayer lobby/server?
If it happened in multiplayer, were you the host or a client?
If possible, we would also greatly appreciate it if you could provide a short screen recording/video showing the issues in action. This will help us investigate more effectively.
Kind regards,
Keen Software House: QA Department
Hello error 404,
Thank you for your report! We’ve reproduced the issue and added it to our internal Jira for the programmers to investigate.
Best regards,
Space Engineers QA Department
Hello error 404,
Thank you for your report! We’ve reproduced the issue and added it to our internal Jira for the programmers to investigate.
Best regards,
Space Engineers QA Department
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