Issues with narrow half door pressurisation
1. 1.205.026 b0 default
2. https://steamcommunity.com/sharedfiles/filedetails/?id=3420566178
3.
a) spawn in GPS:Destroyer#1:7466.74:59680.19:116825.12:#FF75C9F1:
b) Head forward and vent airlock composed of narrow doors
c) close the airlock
d) this part of the ship will not re-pressurise until you open "narrow door half 30"; the "narrow door half 30" being closed means no air can flow to corridor it leads to despite sufficient gap being present
4. Steam Windows 11
5.
e) sometimes it bugs out and will not pressurise anything at all until save is reloaded
f) adjecent"narrow door half 8" doesn't influence air flow which is further confusing as its not consistent with "narrow door half 30", as this means narrow doors do not create sealed space when closed in general; but there must be something else
Hello Engineer,
Thank you for reporting this issue. We’d like to investigate further, but we need some additional information to better understand the behavior.
Could you try reproducing this issue in a world without mods? The world you provided included some mods, and after removing them, we were unable to reproduce the issue. If possible, please provide a vanilla (no mods) world where this can be observed.
Could you also record a video showing exactly what you are doing? Are you just moving from one part of the ship to another, or are you also interacting with something along the way (e.g., opening/closing doors, pressing buttons...)? A video demonstration would help us diagnose the issue more effectively.
Looking forward to your response.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
Thank you for reporting this issue. We’d like to investigate further, but we need some additional information to better understand the behavior.
Could you try reproducing this issue in a world without mods? The world you provided included some mods, and after removing them, we were unable to reproduce the issue. If possible, please provide a vanilla (no mods) world where this can be observed.
Could you also record a video showing exactly what you are doing? Are you just moving from one part of the ship to another, or are you also interacting with something along the way (e.g., opening/closing doors, pressing buttons...)? A video demonstration would help us diagnose the issue more effectively.
Looking forward to your response.
Kind regards,
Keen Software House: QA Department
2. https://steamcommunity.com/sharedfiles/filedetails/?id=3429376253
3.
recoloured mentioned blocks in bright green
5.
e)
I've managed it to label airtight room as not airtight again*; so it keeps happening, but idk how to replicate. The previously mentioned steps still work for reported partially airtight room.
*just after transfering to modless world. If I still had "leak finder" mod on, it'd show no leak despite vent claiming leak (both vanilla and DLC vent)
This thread might potentially be duplicate to:
https://support.keenswh.com/spaceengineers/pc/topic/46662-air-vents-refuse-to-pressurize
https://support.keenswh.com/spaceengineers/pc/topic/airtightness-around-gates-and-hangar-doors-when-running-programmable-block-script
2. https://steamcommunity.com/sharedfiles/filedetails/?id=3429376253
3.
recoloured mentioned blocks in bright green
5.
e)
I've managed it to label airtight room as not airtight again*; so it keeps happening, but idk how to replicate. The previously mentioned steps still work for reported partially airtight room.
*just after transfering to modless world. If I still had "leak finder" mod on, it'd show no leak despite vent claiming leak (both vanilla and DLC vent)
This thread might potentially be duplicate to:
https://support.keenswh.com/spaceengineers/pc/topic/46662-air-vents-refuse-to-pressurize
https://support.keenswh.com/spaceengineers/pc/topic/airtightness-around-gates-and-hangar-doors-when-running-programmable-block-script
"This thread might potentially be duplicate to:" --> This thread might potentially be duplicate to: (but I lack brainpower now to verify, apologies)
on world reload room being considered not pressurised is fixed, so expect it to be pressurise when you log in
"This thread might potentially be duplicate to:" --> This thread might potentially be duplicate to: (but I lack brainpower now to verify, apologies)
on world reload room being considered not pressurised is fixed, so expect it to be pressurise when you log in
meant not https://support.keenswh.com/spaceengineers/pc/topic/46662-air-vents-refuse-to-pressurize
but https://support.keenswh.com/spaceengineers/pc/topic/offset-door-has-wrong-airtight-behavior
meant not https://support.keenswh.com/spaceengineers/pc/topic/46662-air-vents-refuse-to-pressurize
but https://support.keenswh.com/spaceengineers/pc/topic/offset-door-has-wrong-airtight-behavior
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