Planetary Installations not spawning for different reasons
initially we started with default spawn settings settings and GE was spawning, Planetary Installations not a single one. usually following error/info:
[INFO] Keen: Exhausted NPC PCUs. Installation will not spawn.
after tweaking pcu limits usually:
07:30:59.2887 [DEBUG] Keen: Attempting to spawn planetary installation 'P6_OreProcessingFacility' at 'EarthLike'
07:30:59.2887 [DEBUG] Keen: Planet does not match
08:40:56.5960 [DEBUG] Keen: Attempting to spawn planetary installation 'P11_VanguardOutpost_Moon' at 'Alien'
08:40:56.5960 [DEBUG] Keen: Player elevation is higher than desired spawn range
08:59:16.1648 [DEBUG] Keen: Attempting to spawn planetary installation 'P12_MilitaryWatchtower' at 'EarthLike'
08:59:16.1648 [DEBUG] Keen: Spawn skipped due to area occupation (6)
09:04:19.4992 [DEBUG] Keen: Attempting to spawn planetary installation 'P12_MilitaryWatchtower' at 'Alien'
09:04:19.4992 [DEBUG] Keen: Spawn skipped due to area occupation (8)
09:15:05.9677 [DEBUG] Keen: Attempting to spawn planetary installation 'P26_HaulerWreck' at 'Alien'
09:15:05.9677 [DEBUG] Keen: Player elevation is higher than desired spawn range
09:20:45.5021 [DEBUG] Keen: Attempting to spawn planetary installation 'P18_FrozenShuttle' at 'EarthLike'
09:20:45.5021 [DEBUG] Keen: Spawn skipped due to area occupation (8)
09:38:41.0519 [DEBUG] Keen: Attempting to spawn planetary installation 'P18_FrozenShuttle' at 'Alien'
09:38:41.0519 [DEBUG] Keen: Player elevation is higher than desired spawn range
09:57:24.1535 [DEBUG] Keen: Attempting to spawn planetary installation 'P6_OreProcessingFacility_Moon' at 'EarthLike'
09:57:24.1535 [DEBUG] Keen: Spawn skipped due to area occupation (8)
09:59:40.5995 [DEBUG] Keen: Attempting to spawn planetary installation 'P4_ProcessingPlant_Moon' at 'Alien'
09:59:40.5995 [DEBUG] Keen: Player elevation is higher than desired spawn range
10:02:36.4156 [DEBUG] Keen: Attempting to spawn planetary installation 'P27_TradeRunnerWreck' at 'EarthLike'
10:02:36.4156 [DEBUG] Keen: Spawn skipped due to area occupation (8)
10:15:35.3180 [DEBUG] Keen: Attempting to spawn planetary installation 'P6_OreProcessingFacility_Moon' at 'Alien'
10:15:35.3180 [DEBUG] Keen: Player elevation is higher than desired spawn range
10:17:39.2852 [DEBUG] Keen: Attempting to spawn planetary installation 'P4_ProcessingPlant' at 'EarthLike'
10:17:39.2852 [DEBUG] Keen: Spawn skipped due to area occupation (8)
10:23:59.3022 [DEBUG] Keen: Attempting to spawn planetary installation 'P3_ManufacturingFacility' at 'EarthLike'
10:23:59.3022 [DEBUG] Keen: Spawn skipped due to area occupation (8)
and
Keen: SpawnPlanetaryInstallation failed: couldn't resolve ownership for spawn group 'P2_StorageDepot' Keen: SpawnPlanetaryInstallation failed: couldn't resolve ownership for spawn group 'P1_SupplyPost' Keen: SpawnPlanetaryInstallation failed: couldn't resolve ownership for spawn group 'P7_FieldResearchOutpost'
still not a single Planetary Installation spawned yet.
mostly due to these both errors
[DEBUG] Keen: Spawn skipped due to area occupation (8)
and
Keen: SpawnPlanetaryInstallation failed: couldn't resolve ownership for spawn group 'P2_StorageDepot' Keen: SpawnPlanetaryInstallation failed: couldn't resolve ownership for spawn
__
Torch DS
Sandbox_config.sbc
tried to tweak the PCU and encounter settings a bit while i tried to get it working properly, started with default settings initially.
<?xml version="1.0"?> <MyObjectBuilder_WorldConfiguration xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <Settings xsi:type="MyObjectBuilder_SessionSettings"> <GameMode>Survival</GameMode> <InventorySizeMultiplier>3</InventorySizeMultiplier> <BlocksInventorySizeMultiplier>1</BlocksInventorySizeMultiplier> <AssemblerSpeedMultiplier>3</AssemblerSpeedMultiplier> <AssemblerEfficiencyMultiplier>3</AssemblerEfficiencyMultiplier> <RefinerySpeedMultiplier>3</RefinerySpeedMultiplier> <OnlineMode>PRIVATE</OnlineMode> <MaxPlayers>42</MaxPlayers> <MaxFloatingObjects>100</MaxFloatingObjects> <TotalBotLimit>32</TotalBotLimit> <MaxBackupSaves>10</MaxBackupSaves> <MaxGridSize>0</MaxGridSize> <MaxBlocksPerPlayer>0</MaxBlocksPerPlayer> <TotalPCU>0</TotalPCU> <PiratePCU>200000</PiratePCU> <GlobalEncounterPCU>100000</GlobalEncounterPCU> <MaxFactionsCount>0</MaxFactionsCount> <BlockLimitsEnabled>NONE</BlockLimitsEnabled> <EnableRemoteBlockRemoval>true</EnableRemoteBlockRemoval> <EnvironmentHostility>SAFE</EnvironmentHostility> <AutoHealing>true</AutoHealing> <EnableCopyPaste>false</EnableCopyPaste> <WeaponsEnabled>true</WeaponsEnabled> <ShowPlayerNamesOnHud>true</ShowPlayerNamesOnHud> <ThrusterDamage>true</ThrusterDamage> <CargoShipsEnabled>true</CargoShipsEnabled> <EnableSpectator>false</EnableSpectator> <WorldSizeKm>0</WorldSizeKm> <RespawnShipDelete>true</RespawnShipDelete> <ResetOwnership>false</ResetOwnership> <WelderSpeedMultiplier>2</WelderSpeedMultiplier> <GrinderSpeedMultiplier>2</GrinderSpeedMultiplier> <RealisticSound>false</RealisticSound> <HackSpeedMultiplier>0.33</HackSpeedMultiplier> <PermanentDeath>false</PermanentDeath> <AutoSaveInMinutes>30</AutoSaveInMinutes> <EnableSaving>true</EnableSaving> <InfiniteAmmo>false</InfiniteAmmo> <EnableContainerDrops>true</EnableContainerDrops> <SpawnShipTimeMultiplier>0</SpawnShipTimeMultiplier> <ProceduralDensity>0.35</ProceduralDensity> <ProceduralSeed>0</ProceduralSeed> <DestructibleBlocks>true</DestructibleBlocks> <EnableIngameScripts>true</EnableIngameScripts> <ViewDistance>20000</ViewDistance> <VoxelGeneratorVersion>4</VoxelGeneratorVersion> <EnableOxygen>true</EnableOxygen> <EnableOxygenPressurization>true</EnableOxygenPressurization> <Enable3rdPersonView>true</Enable3rdPersonView> <EnableEncounters>true</EnableEncounters> <EnableConvertToStation>true</EnableConvertToStation> <StationVoxelSupport>false</StationVoxelSupport> <EnableSunRotation>true</EnableSunRotation> <EnableRespawnShips>true</EnableRespawnShips> <ScenarioEditMode>false</ScenarioEditMode> <Scenario>false</Scenario> <UpdateRespawnDictionary>false</UpdateRespawnDictionary> <CanJoinRunning>false</CanJoinRunning> <PhysicsIterations>8</PhysicsIterations> <SunRotationIntervalMinutes>120</SunRotationIntervalMinutes> <EnableJetpack>true</EnableJetpack> <SpawnWithTools>true</SpawnWithTools> <BlueprintShareTimeout>30</BlueprintShareTimeout> <BlueprintShare>true</BlueprintShare> <StartInRespawnScreen>false</StartInRespawnScreen> <EnableVoxelDestruction>true</EnableVoxelDestruction> <MaxDrones>5</MaxDrones> <EnableDrones>true</EnableDrones> <EnableWolfs>false</EnableWolfs> <EnableSpiders>false</EnableSpiders> <FloraDensityMultiplier>1</FloraDensityMultiplier> <EnableStructuralSimulation>false</EnableStructuralSimulation> <MaxActiveFracturePieces>50</MaxActiveFracturePieces> <BlockTypeLimits> <dictionary /> </BlockTypeLimits> <EnableScripterRole>false</EnableScripterRole> <MinDropContainerRespawnTime>5</MinDropContainerRespawnTime> <MaxDropContainerRespawnTime>20</MaxDropContainerRespawnTime> <EnableTurretsFriendlyFire>false</EnableTurretsFriendlyFire> <EnableSubgridDamage>false</EnableSubgridDamage> <SyncDistance>20000</SyncDistance> <ExperimentalMode>true</ExperimentalMode> <AdaptiveSimulationQuality>true</AdaptiveSimulationQuality> <EnableVoxelHand>false</EnableVoxelHand> <RemoveOldIdentitiesH>0</RemoveOldIdentitiesH> <TrashRemovalEnabled>false</TrashRemovalEnabled> <StopGridsPeriodMin>15</StopGridsPeriodMin> <TrashFlagsValue>7706</TrashFlagsValue> <AFKTimeountMin>30</AFKTimeountMin> <BlockCountThreshold>20</BlockCountThreshold> <PlayerDistanceThreshold>500</PlayerDistanceThreshold> <OptimalGridCount>0</OptimalGridCount> <PlayerInactivityThreshold>0</PlayerInactivityThreshold> <PlayerCharacterRemovalThreshold>15</PlayerCharacterRemovalThreshold> <VoxelTrashRemovalEnabled>false</VoxelTrashRemovalEnabled> <VoxelPlayerDistanceThreshold>5000</VoxelPlayerDistanceThreshold> <VoxelGridDistanceThreshold>5000</VoxelGridDistanceThreshold> <VoxelAgeThreshold>24</VoxelAgeThreshold> <EnableResearch>false</EnableResearch> <EnableGoodBotHints>false</EnableGoodBotHints> <OptimalSpawnDistance>16000</OptimalSpawnDistance> <EnableAutorespawn>true</EnableAutorespawn> <EnableBountyContracts>true</EnableBountyContracts> <EnableSupergridding>false</EnableSupergridding> <EnableEconomy>true</EnableEconomy> <DepositsCountCoefficient>2</DepositsCountCoefficient> <DepositSizeDenominator>30</DepositSizeDenominator> <WeatherSystem>true</WeatherSystem> <WeatherLightingDamage>false</WeatherLightingDamage> <HarvestRatioMultiplier>1</HarvestRatioMultiplier> <TradeFactionsCount>20</TradeFactionsCount> <StationsDistanceInnerRadius>5000000</StationsDistanceInnerRadius> <StationsDistanceOuterRadiusStart>5000000</StationsDistanceOuterRadiusStart> <StationsDistanceOuterRadiusEnd>10000000</StationsDistanceOuterRadiusEnd> <EconomyTickInSeconds>1200</EconomyTickInSeconds> <NPCGridClaimTimeLimit>120</NPCGridClaimTimeLimit> <SimplifiedSimulation>false</SimplifiedSimulation> <EnablePcuTrading>true</EnablePcuTrading> <FamilySharing>true</FamilySharing> <EnableSelectivePhysicsUpdates>true</EnableSelectivePhysicsUpdates> <PredefinedAsteroids>true</PredefinedAsteroids> <UseConsolePCU>false</UseConsolePCU> <MaxPlanets>99</MaxPlanets> <OffensiveWordsFiltering>false</OffensiveWordsFiltering> <AdjustableMaxVehicleSpeed>true</AdjustableMaxVehicleSpeed> <EnableMatchComponent>false</EnableMatchComponent> <PreMatchDuration>0</PreMatchDuration> <MatchDuration>0</MatchDuration> <PostMatchDuration>0</PostMatchDuration> <EnableFriendlyFire>true</EnableFriendlyFire> <EnableTeamBalancing>false</EnableTeamBalancing> <CharacterSpeedMultiplier>1</CharacterSpeedMultiplier> <EnableRecoil>true</EnableRecoil> <EnvironmentDamageMultiplier>1</EnvironmentDamageMultiplier> <EnableGamepadAimAssist>false</EnableGamepadAimAssist> <BackpackDespawnTimer>5</BackpackDespawnTimer> <EnableFactionPlayerNames>false</EnableFactionPlayerNames> <EnableTeamScoreCounters>true</EnableTeamScoreCounters> <EnableSpaceSuitRespawn>true</EnableSpaceSuitRespawn> <MatchRestartWhenEmptyTime>0</MatchRestartWhenEmptyTime> <EnableFactionVoiceChat>false</EnableFactionVoiceChat> <EnableOrca>true</EnableOrca> <MaxProductionQueueLength>50</MaxProductionQueueLength> <PrefetchShapeRayLengthLimit>15000</PrefetchShapeRayLengthLimit> <EnemyTargetIndicatorDistance>20</EnemyTargetIndicatorDistance> <EnableTrashSettingsPlatformOverride>true</EnableTrashSettingsPlatformOverride> <MinimumWorldSize>0</MinimumWorldSize> <MaxCargoBags>100</MaxCargoBags> <TrashCleanerCargoBagsMaxLiveTime>30</TrashCleanerCargoBagsMaxLiveTime> <ScrapEnabled>true</ScrapEnabled> <BroadcastControllerMaxOfflineTransmitDistance>200</BroadcastControllerMaxOfflineTransmitDistance> <TemporaryContainers>true</TemporaryContainers> <GlobalEncounterTimer>15</GlobalEncounterTimer> <GlobalEncounterCap>1</GlobalEncounterCap> <GlobalEncounterEnableRemovalTimer>true</GlobalEncounterEnableRemovalTimer> <GlobalEncounterMinRemovalTimer>90</GlobalEncounterMinRemovalTimer> <GlobalEncounterMaxRemovalTimer>180</GlobalEncounterMaxRemovalTimer> <GlobalEncounterRemovalTimeClock>30</GlobalEncounterRemovalTimeClock> <EncounterDensity>0.5</EncounterDensity> <EncounterGeneratorVersion>6</EncounterGeneratorVersion> <EnablePlanetaryEncounters>true</EnablePlanetaryEncounters> <PlanetaryEncounterTimerMin>5</PlanetaryEncounterTimerMin> <PlanetaryEncounterTimerMax>20</PlanetaryEncounterTimerMax> <PlanetaryEncounterExistingStructuresRange>4000</PlanetaryEncounterExistingStructuresRange> <PlanetaryEncounterAreaLockdownRange>3000</PlanetaryEncounterAreaLockdownRange> <PlanetaryEncounterDesiredSpawnRange>9000</PlanetaryEncounterDesiredSpawnRange> <PlanetaryEncounterPresenceRange>20000</PlanetaryEncounterPresenceRange> <PlanetaryEncounterDespawnTimeout>120</PlanetaryEncounterDespawnTimeout> <LimitBlocksBy>BlockPairName</LimitBlocksBy> <MaxHudChatMessageCount>100</MaxHudChatMessageCount> </Settings> <Mods> <ModItem FriendlyName="Relative Top Speed"> <Name>1359618037.sbm</Name> <PublishedFileId>1359618037</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="Windturbine Balance"> <Name>3265155018.sbm</Name> <PublishedFileId>3265155018</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="Welder no eye damage (remove/delete flashes/glare/strob)"> <Name>3082535654.sbm</Name> <PublishedFileId>3082535654</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="UfoL's Bullet Trails (Tracers) - Orange"> <Name>2266109786.sbm</Name> <PublishedFileId>2266109786</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="Textured Build States"> <Name>2867863531.sbm</Name> <PublishedFileId>2867863531</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="Sneaky Sounds - Quieter Tools"> <Name>1662953858.sbm</Name> <PublishedFileId>1662953858</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="Skybox Gallente HD + Milky Way 16k"> <Name>3158604318.sbm</Name> <PublishedFileId>3158604318</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="Paint Gun - realistic painting for survival + special creative features"> <Name>500818376.sbm</Name> <PublishedFileId>500818376</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="Long Range Searchlight"> <Name>2741701803.sbm</Name> <PublishedFileId>2741701803</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="Improved Interior Turrets"> <Name>2780615880.sbm</Name> <PublishedFileId>2780615880</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="HudLcd - Display your LCD text on your HUD!"> <Name>911144486.sbm</Name> <PublishedFileId>911144486</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="High-power Spotlight"> <Name>1204806594.sbm</Name> <PublishedFileId>1204806594</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="GV Inventory Sorter"> <Name>3082595868.sbm</Name> <PublishedFileId>3082595868</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="Edge Be Gone! (No armor edges)"> <Name>2042716312.sbm</Name> <PublishedFileId>2042716312</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="Easy Block Renaming"> <Name>2077166496.sbm</Name> <PublishedFileId>2077166496</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="Clean and Vibrant Post Processing"> <Name>2650287553.sbm</Name> <PublishedFileId>2650287553</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="Camera Panning - rotate camera view (+reset 1st person character view)"> <Name>806331071.sbm</Name> <PublishedFileId>806331071</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="Block Picker"> <Name>2965172919.sbm</Name> <PublishedFileId>2965172919</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="Text HUD API"> <Name>758597413.sbm</Name> <PublishedFileId>758597413</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="Autofill Bottles"> <Name>2308085590.sbm</Name> <PublishedFileId>2308085590</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> <ModItem FriendlyName="Prospector 2"> <Name>3289462382.sbm</Name> <PublishedFileId>3289462382</PublishedFileId> <PublishedServiceName>Steam</PublishedServiceName> </ModItem> </Mods> <SessionName>first contact</SessionName> <LastSaveTime>2024-10-21T15:56:44.8619083+02:00</LastSaveTime> </MyObjectBuilder_WorldConfiguration>
funnily in the meanwhile i got one successful spawn.
i analysed todays server log.
43 PI Spawn Attempts total:
11x Player elevation is higher than desired spawn range (legit maybe?)
13x Spawn skipped due to area occupation
18x SpawnPlanetaryInstallation failed: couldn't resolve ownership for spawn group
and
ONE(!!!!!!1) successful spawn
15:23:30.3698 [DEBUG] Keen: Attempting to spawn planetary installation 'P27_TradeRunnerWreck' at 'Alien'
15:23:30.3698 [DEBUG] Keen: Planet does not match
15:23:30.3698 [DEBUG] Keen: Constraints failed for the current prefab, resampling
15:23:30.3698 [DEBUG] Keen: Planet does not match
15:23:30.3708 [DEBUG] Keen: Voxel material 'AlienGreenGrass' is not allowed
15:23:30.3708 [DEBUG] Keen: Constraints failed for the current prefab, resampling
15:23:30.3708 [INFO] Keen: Prefab spawn scheduled for surface position: X:71801.81640625 Y:145682.103515625 Z:5732308.59155273
15:23:30.9238 [INFO] Keen: Installation 'P26_HaulerWreck' spawned, remaining PCU: 193431
3 players on the server over 3 days triggered one succesful spawn, i guess there is some room for improvement.
funnily in the meanwhile i got one successful spawn.
i analysed todays server log.
43 PI Spawn Attempts total:
11x Player elevation is higher than desired spawn range (legit maybe?)
13x Spawn skipped due to area occupation
18x SpawnPlanetaryInstallation failed: couldn't resolve ownership for spawn group
and
ONE(!!!!!!1) successful spawn
15:23:30.3698 [DEBUG] Keen: Attempting to spawn planetary installation 'P27_TradeRunnerWreck' at 'Alien'
15:23:30.3698 [DEBUG] Keen: Planet does not match
15:23:30.3698 [DEBUG] Keen: Constraints failed for the current prefab, resampling
15:23:30.3698 [DEBUG] Keen: Planet does not match
15:23:30.3708 [DEBUG] Keen: Voxel material 'AlienGreenGrass' is not allowed
15:23:30.3708 [DEBUG] Keen: Constraints failed for the current prefab, resampling
15:23:30.3708 [INFO] Keen: Prefab spawn scheduled for surface position: X:71801.81640625 Y:145682.103515625 Z:5732308.59155273
15:23:30.9238 [INFO] Keen: Installation 'P26_HaulerWreck' spawned, remaining PCU: 193431
3 players on the server over 3 days triggered one succesful spawn, i guess there is some room for improvement.
By default settings, do you mean the PCU settings from a game save created after the Contact update? I'm on a hosted server and they still had the pre-Contact default PCU settings with larger numbers for pirates and Economy stations. I copied over the new values from Contact. We had 4 players and two planetary spawns in 2-3 days, roughly similar than you.
By default settings, do you mean the PCU settings from a game save created after the Contact update? I'm on a hosted server and they still had the pre-Contact default PCU settings with larger numbers for pirates and Economy stations. I copied over the new values from Contact. We had 4 players and two planetary spawns in 2-3 days, roughly similar than you.
i created a new save locally, set it up, copied it over to my server.
from the generated sandbox_config.sbc and this is what i started with initially:
changed the settings quite drastically in the meanwhile, also trying out if https://steamcommunity.com/sharedfiles/filedetails/?id=3352516572 helps. not sure about that, still many errors like
i created a new save locally, set it up, copied it over to my server.
from the generated sandbox_config.sbc and this is what i started with initially:
changed the settings quite drastically in the meanwhile, also trying out if https://steamcommunity.com/sharedfiles/filedetails/?id=3352516572 helps. not sure about that, still many errors like
+ https://steamcommunity.com/sharedfiles/filedetails/?id=3352516572
= 51 PI spawn attempts today so far,
5 successful!
+ https://steamcommunity.com/sharedfiles/filedetails/?id=3352516572
= 51 PI spawn attempts today so far,
5 successful!
Hello.
on a scrapyard server i solved the ownership issue forcing each planetary encounter grid to join SpacePirates faction.
for all the grids that were designed to join a FactionType that seem to cause issues.
you have to modify the SpawnGroups_PlanetaryEncounters.sbc file, in the game file of the server.
There is a little guide in this file explaining how to force faction.
This is also the file that let you tweak all sort of things relative to planetary encounters.
hope this will help you.
Hello.
on a scrapyard server i solved the ownership issue forcing each planetary encounter grid to join SpacePirates faction.
for all the grids that were designed to join a FactionType that seem to cause issues.
you have to modify the SpawnGroups_PlanetaryEncounters.sbc file, in the game file of the server.
There is a little guide in this file explaining how to force faction.
This is also the file that let you tweak all sort of things relative to planetary encounters.
hope this will help you.
made something like that and immediately got 4 spawns. https://steamcommunity.com/sharedfiles/filedetails/?id=3355594311
lets see.
made something like that and immediately got 4 spawns. https://steamcommunity.com/sharedfiles/filedetails/?id=3355594311
lets see.
Hello, Engineer!
Thanks for reaching out to us with this issue.
- Is the issue still occurring? There were recent changes to encounters in update 1.205.026, as well as fixes related to Torch.
- The message indicating that a planetary encounter was skipped isn’t necessarily an issue. It’s just an informational notice, meaning the encounter didn’t meet certain requirements (such as mismatched planet or voxel material, the player being too high above the surface, or another grid occupying the spawn area).
Here are some general troubleshooting steps for addressing issues with Planetary Encounters (PEs) that may prevent them from appearing:
- Explore the surrounding area – PEs do not spawn near your base or other existing stations. Try moving around the area, as the default spawn range is about 6 km from the player and up to 10 km from static grids. Also, if you're too high above the planet's surface, encounters won’t spawn. If you want a new PE, you can delete an existing one to allow a new one to spawn nearby.
- Reduce the number of NPC factions – Doing so will result in fewer Economy stations being generated, which can help reduce restrictions on the minimum distance required from other static grids.
- Check for corresponding factions – PEs will not spawn if the world lacks the required factions. Ensure that the world includes factions from categories like miners, traders, builders, military, and pirates. By default, worlds should include factions from each of these categories.
Please let us know if anything helped and if the issue is still present. Thank you very much.
Kind regards,
Keen Software House: QA Department.
Hello, Engineer!
Thanks for reaching out to us with this issue.
- Is the issue still occurring? There were recent changes to encounters in update 1.205.026, as well as fixes related to Torch.
- The message indicating that a planetary encounter was skipped isn’t necessarily an issue. It’s just an informational notice, meaning the encounter didn’t meet certain requirements (such as mismatched planet or voxel material, the player being too high above the surface, or another grid occupying the spawn area).
Here are some general troubleshooting steps for addressing issues with Planetary Encounters (PEs) that may prevent them from appearing:
- Explore the surrounding area – PEs do not spawn near your base or other existing stations. Try moving around the area, as the default spawn range is about 6 km from the player and up to 10 km from static grids. Also, if you're too high above the planet's surface, encounters won’t spawn. If you want a new PE, you can delete an existing one to allow a new one to spawn nearby.
- Reduce the number of NPC factions – Doing so will result in fewer Economy stations being generated, which can help reduce restrictions on the minimum distance required from other static grids.
- Check for corresponding factions – PEs will not spawn if the world lacks the required factions. Ensure that the world includes factions from categories like miners, traders, builders, military, and pirates. By default, worlds should include factions from each of these categories.
Please let us know if anything helped and if the issue is still present. Thank you very much.
Kind regards,
Keen Software House: QA Department.
you might improved with latest update but still an issue.
i still use my mod which assigns everything to SPRT, to get around the faction ownership issue, and use tweaked spawn settings in sandbox_config.sbc to get something spawned.
it is really hard to find a balance between no spawns and "way too many spawns" though.
we had yesterday 77 spawn attempts and 3 successfull, all on triton for another player, we had not a single successful one on earth around our base."Spawn skipped due to area occupation"
our base is in a mountain/snow region, maybe that is not very spawn-friendly as well.
you might improved with latest update but still an issue.
i still use my mod which assigns everything to SPRT, to get around the faction ownership issue, and use tweaked spawn settings in sandbox_config.sbc to get something spawned.
it is really hard to find a balance between no spawns and "way too many spawns" though.
we had yesterday 77 spawn attempts and 3 successfull, all on triton for another player, we had not a single successful one on earth around our base."Spawn skipped due to area occupation"
our base is in a mountain/snow region, maybe that is not very spawn-friendly as well.
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