[1.203.630 b0 default] Piston max distance increase is inconsistent
So, With a button, you can increase the max distance of a piston by 0.5m. With a timer, the distance increased varies between 1.5m and 10m. With an Event Controller, it also increases the max distance by between 1.5m and 4.5m. What's going on? It's so hard to make precision automated mechanisms with values that are so all over the place.
As an example, I had a drill set up to have the Event Controller extend a piston every time it makes a 180° arc across a lake. The first activation, it extended to 4.5m. The second activation, it extended by 1.5m to 6.0m. The 3rd activation, it extended by 3.5m to 9.5m. This is insane! It's so inconsistent. And this was after having issues, verifying file integrity, and ultimately re-installing the game because I couldn't get it to trigger at all.
Edit: I just ran it again, and the first distance increase was 5.5m If you're going to have the max distance vary, then give us a slider or something to choose how far it extends on a max distance increase; random extensions in this context are not a good thing.
After some testing, it appears that Experimental mode (which is needed to run scripts) is the culprit here, as unchecking it in Game options and starting a new world alleviates the issue. So it's the piston code for Experimental that needs addressed in this case.
After some testing, it appears that Experimental mode (which is needed to run scripts) is the culprit here, as unchecking it in Game options and starting a new world alleviates the issue. So it's the piston code for Experimental that needs addressed in this case.
Hello, Stephen!
Thank you for writing to us and we sincerely apologize for the issue you have been experiencing.
Could you kindly provide us with more information about the issue?
Did the world save where you experienced this issue have any MODs or Scripts that you have removed after this issue occurred? The reason for asking this is that as you mentioned the issue didn't seem to occur when the Experimental Mode was disabled, so we were curious to know if that was the case.
Additionally, could you send us screen recordings/videos showing the piston behavior how it worked correctly when the experimental mode was Disabled, and how the same process was faulty when the Experimental Mode was Enabled?
Kind regards,
Keen Software House: QA Department
Hello, Stephen!
Thank you for writing to us and we sincerely apologize for the issue you have been experiencing.
Could you kindly provide us with more information about the issue?
Did the world save where you experienced this issue have any MODs or Scripts that you have removed after this issue occurred? The reason for asking this is that as you mentioned the issue didn't seem to occur when the Experimental Mode was disabled, so we were curious to know if that was the case.
Additionally, could you send us screen recordings/videos showing the piston behavior how it worked correctly when the experimental mode was Disabled, and how the same process was faulty when the Experimental Mode was Enabled?
Kind regards,
Keen Software House: QA Department
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