AI Recorder - Waypoints inconsistent with HUD, incorrect waypoint recording

Michal Vodicka shared this bug 10 months ago
Solved

Hello, I would like to sum few bugs that I have find with AI Recorder.

Waypoint numbering inconsistent with HUD

During recording, waypoints numbering starts with Waypoint 1. But when you use HUD to view path, point numbers starts with 0. (Waypoint 1 is matching point 0)

Waypoint deletion inconsistent with HUD

Best to use an example. You have Waypoints 1, 2, 3, 4, 5. HUD would show you path with points 0, 1, 2, 3, 4.

If you delete Waypoint 3, you will have Waypoints 1, 2, 4, 5. But HUD would show you path with points 0, 1, 2, 3. HUD path will be reindexed, Waypoints will not. That will make it very hard to delete other Waypoints.

Incorrect waypoint recording

Waypoints are recorded before the ship stops. This can be easily tested, try to record path in a right angle -> first fly up, wait till ship stops, then fly forward. This leads to problem where recorded path isnt precise.

This might seem like a little problem, but! In engineering precision is very important. Many great inventions in the game such as 3D printers, ship parking, flying in tight space and mining require precise movement.

In general I belive you want to record a new point when:

1. grid speeds becomes 0,

2. grid changes direction of movement

Replies (4)

photo
2

Hello, Michal!

Thank you for letting us know about these issues.

Concerning the Waypoint numbering inconsistent with the HUD issue, we are aware of this, and it has been already reported internally here following another player's report.

Additionally, we have successfully reproduced issues related to Waypoint deletion being inconsistent with HUD and Incorrect waypoint recording, on our side and have reported them to our internal system.

Kind regards,

Keen Software House: QA Department

photo
1

Hello, Michal!

We have an update concerning one of the issues reported in this thread regarding incorrect waypoint recording and adding waypoints when grid speeds become 0, or when the grid changes direction of movement.

After discussing this topic internally, we would like you to know that since players can manually add waypoints in the Recorder for specific cases, having the AI Recorder automatically create waypoints in the above-mentioned cases would generate a lot of unwanted waypoints, which could significantly impact gameplay.

Therefore, we have decided not to move forward with implementing such a feature/function in the game at this time.

However, please be aware that the issue related to waypoint deletion is still under review and is being actively worked on. This thread will remain in the 'Reported' status until further updates are available.

Kind Regards,

Keen Software House: QA Department

photo
1

I understand, since waypoints can be added manually this is a low prio issue.


I was mostly curious if waypoint recording imprecision is part of the bigger issue or it is implemented as intended.

photo
1

Hello Engineer,


We’re pleased to inform you that this issue has been resolved in version 205.


As such, we’ll be closing this thread.


If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!


Happy engineering!


Kind regards,

Keen Software House - QA Department

Leave a Comment
 
Attach a file