Config file not being created
2024-01-09 00:12:05.383 - Thread: 1 -> Log Started
2024-01-09 00:12:05.386 - Thread: 1 -> Timezone (local - UTC): 10h
2024-01-09 00:12:05.386 - Thread: 1 -> App Version: 01_203_505
2024-01-09 00:12:05.416 - Thread: 1 -> Is official: True [NO][IS][NAMP]
2024-01-09 00:12:05.417 - Thread: 1 -> Branch / Sandbox: SVN
2024-01-09 00:12:05.417 - Thread: 1 -> Client Build Number: 1
2024-01-09 00:12:05.417 - Thread: 1 -> Server Build Number: 1
2024-01-09 00:12:05.417 - Thread: 1 -> Environment.ProcessorCount: 8
2024-01-09 00:12:05.465 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19045.0)
2024-01-09 00:12:05.465 - Thread: 1 -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe
2024-01-09 00:12:05.465 - Thread: 1 -> Environment.Is64BitProcess: True
2024-01-09 00:12:05.465 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
2024-01-09 00:12:05.465 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9181.0
2024-01-09 00:12:05.465 - Thread: 1 -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
2024-01-09 00:12:05.469 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-10200H CPU @ 2.40GHz
2024-01-09 00:12:05.469 - Thread: 1 -> IntPtr.Size: 8
2024-01-09 00:12:05.469 - Thread: 1 -> Default Culture:
2024-01-09 00:12:05.469 - Thread: 1 -> Default UI Culture:
2024-01-09 00:12:05.475 - Thread: 1 -> MyConfig.Load() - START
2024-01-09 00:12:05.477 - Thread: 1 -> Path: C:\Users\kamir\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-01-09 00:12:05.477 - Thread: 1 -> Config file not found! C:\Users\kamir\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-01-09 00:12:05.478 - Thread: 1 -> NewNewGameScreen: False
2024-01-09 00:12:05.478 - Thread: 1 -> MyConfig.Load() - END
2024-01-09 00:12:05.875 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
2024-01-09 00:12:10.933 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START
2024-01-09 00:12:11.298 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END
2024-01-09 00:12:11.299 - Thread: 1 -> Found processor count: 8
2024-01-09 00:12:11.299 - Thread: 1 -> Using processor count: 8
2024-01-09 00:12:11.550 - Thread: 1 -> All detected adapters:
2024-01-09 00:12:11.553 - Thread: 1 -> NVIDIA GeForce GTX 1650 - VendorID=4318, SubsystemID=174329896, DeviceID=8093
2024-01-09 00:12:11.553 - Thread: 1 -> Intel(R) UHD Graphics - VendorID=32902, SubsystemID=174329896, DeviceID=39844
2024-01-09 00:12:11.553 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140
2024-01-09 00:12:12.474 - Thread: 1 -> Error: Exception in 'CreateAdaptersList()' for device 'NVIDIA GeForce GTX 1650 - VendorID=4318, SubsystemID=174329896, DeviceID=8093': HRESULT: [0x887A0022], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_NOT_CURRENTLY_AVAILABLE/NotCurrentlyAvailable], Message: A resource is not available at the time of the call, but may become available later.
2024-01-09 00:12:12.523 - Thread: 1 -> at SharpDX.Result.CheckError()
at SharpDX.DXGI.Output.GetDisplayModeList(Format enumFormat, Int32 flags, Int32& numModesRef, ModeDescription[] descRef)
at SharpDX.DXGI.Output.GetDisplayModeList(Format format, DisplayModeEnumerationFlags flags)
at VRage.Platform.Windows.Render.MyPlatformRender.CreateAdaptersList()
2024-01-09 00:12:12.699 - Thread: 1 -> Error: Exception in 'CreateAdaptersList()' for device 'Intel(R) UHD Graphics - VendorID=32902, SubsystemID=174329896, DeviceID=39844': HRESULT: [0x887A0022], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_NOT_CURRENTLY_AVAILABLE/NotCurrentlyAvailable], Message: A resource is not available at the time of the call, but may become available later.
2024-01-09 00:12:12.699 - Thread: 1 -> at SharpDX.Result.CheckError()
at SharpDX.DXGI.Output.GetDisplayModeList(Format enumFormat, Int32 flags, Int32& numModesRef, ModeDescription[] descRef)
at SharpDX.DXGI.Output.GetDisplayModeList(Format format, DisplayModeEnumerationFlags flags)
at VRage.Platform.Windows.Render.MyPlatformRender.CreateAdaptersList()
2024-01-09 00:12:12.735 - Thread: 1 -> No valid Output found!
2024-01-09 00:12:12.735 - Thread: 1 -> AdapterInfo = {
2024-01-09 00:12:12.737 - Thread: 1 -> Name = Microsoft Basic Render Driver
2024-01-09 00:12:12.737 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 4177399808, Luid: 89121, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True
2024-01-09 00:12:12.737 - Thread: 1 -> Driver version =
2024-01-09 00:12:12.737 - Thread: 1 -> Driver date =
2024-01-09 00:12:12.737 - Thread: 1 -> DriverUpdateNecessary = False
2024-01-09 00:12:12.737 - Thread: 1 -> AftermathSupported = False
2024-01-09 00:12:12.737 - Thread: 1 -> Adapter id = 2
2024-01-09 00:12:12.737 - Thread: 1 -> Supported = False
2024-01-09 00:12:12.737 - Thread: 1 -> RAM = 0
2024-01-09 00:12:12.737 - Thread: 1 -> Priority = 0
2024-01-09 00:12:12.737 - Thread: 1 -> Multithreaded rendering supported = False
2024-01-09 00:12:12.737 - Thread: 1 -> Output is attached = False
2024-01-09 00:12:12.739 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:0 Height:0}
2024-01-09 00:12:12.739 - Thread: 1 -> Display modes = {
2024-01-09 00:12:12.740 - Thread: 1 -> DXGIOutput id = 0
2024-01-09 00:12:12.740 - Thread: 1 -> 640x480@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> 720x576@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> 800x600@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> 1024x768@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> 1152x864@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> 1280x720@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> 1280x768@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> 1280x800@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> 1280x960@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> 1280x1024@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> 1360x768@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> 1360x1024@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> 1440x900@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> 1600x900@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> 1600x1024@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> 1600x1200@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> 1680x1200@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> 1680x1050@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> 1920x1080@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> 1920x1200@60Hz
2024-01-09 00:12:12.740 - Thread: 1 -> }
2024-01-09 00:12:12.740 - Thread: 1 -> }
2024-01-09 00:12:12.740 - Thread: 1 -> AdapterInfo = {
2024-01-09 00:12:12.740 - Thread: 1 -> Name = Microsoft Basic Render Driver
2024-01-09 00:12:12.740 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 4177399808, Luid: 89121, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True
2024-01-09 00:12:12.740 - Thread: 1 -> Driver version =
2024-01-09 00:12:12.740 - Thread: 1 -> Driver date =
2024-01-09 00:12:12.740 - Thread: 1 -> DriverUpdateNecessary = False
2024-01-09 00:12:12.740 - Thread: 1 -> AftermathSupported = False
2024-01-09 00:12:12.740 - Thread: 1 -> Adapter id = 2
2024-01-09 00:12:12.740 - Thread: 1 -> Supported = False
2024-01-09 00:12:12.740 - Thread: 1 -> RAM = 0
2024-01-09 00:12:12.740 - Thread: 1 -> Priority = 0
2024-01-09 00:12:12.740 - Thread: 1 -> Multithreaded rendering supported = False
2024-01-09 00:12:12.740 - Thread: 1 -> Output is attached = False
2024-01-09 00:12:12.740 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:0 Height:0}
2024-01-09 00:12:12.740 - Thread: 1 -> Display modes = {
2024-01-09 00:12:12.741 - Thread: 1 -> DXGIOutput id = 0
2024-01-09 00:12:12.741 - Thread: 1 -> 640x480@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> 720x576@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> 800x600@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> 1024x768@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> 1152x864@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> 1280x720@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> 1280x768@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> 1280x800@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> 1280x960@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> 1280x1024@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> 1360x768@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> 1360x1024@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> 1440x900@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> 1600x900@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> 1600x1024@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> 1600x1200@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> 1680x1200@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> 1680x1050@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> 1920x1080@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> 1920x1200@60Hz
2024-01-09 00:12:12.741 - Thread: 1 -> }
2024-01-09 00:12:12.741 - Thread: 1 -> }
2024-01-09 00:12:12.741 - Thread: 1 -> DirectX 11 renderer not supported. No renderer to revert back to.
I have updated my drivers etc.
I did a clean installation as well
My computer has DirectX 12
Hello!
Thank you for contacting us. Since this is a bug report, I'm moving your ticket to our support page, where our QA team will take care of you.
Kind Regards
Keen Software House
Hello!
Thank you for contacting us. Since this is a bug report, I'm moving your ticket to our support page, where our QA team will take care of you.
Kind Regards
Keen Software House
Hello, Shiralee!
Thank you for writing to us and we sincerely apologize for the issue you have been experiencing.
Kindly try the following steps that could help you in resolving this issue;
- Updates your OS
- Update your graphics drivers
- Edit SpaceEngineers.cfg file
After completing these steps, launch the game and check if the issue persists. If it does, please send us the latest complete log file.
Kind Regards,
Keen Software House: QA Department
Hello, Shiralee!
Thank you for writing to us and we sincerely apologize for the issue you have been experiencing.
Kindly try the following steps that could help you in resolving this issue;
- Updates your OS
- Update your graphics drivers
- Edit SpaceEngineers.cfg file
After completing these steps, launch the game and check if the issue persists. If it does, please send us the latest complete log file.
Kind Regards,
Keen Software House: QA Department
Hello Shiralee,
as there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Hello Shiralee,
as there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Replies have been locked on this page!