Airlock does not cycle correctly in Multiplayer

André Hoffmann shared this bug 6 months ago
Won't Fix

In the attached save-file I have build an airlock for our ateroid-base, that behaves wrong when playing online with a friend

The intended behavior:

  • cycling of the airlock can be started with any of three buttons (outside base, airlock and inside base
  • during the cycle process the button are deactivated to prevent interference
  • the inner/outer gate is closed
  • the airvent de-/pressurizes the room - this take about 3 seconds
  • the outer/inner gate is opened
  • the gates are only turned on while opening/closing and turned off immediatly after to prevent interference
  • Most of the rooms inside the base have an air connection through ducts and open doors. Only the room with the gravity generator is usually closed and pressurized

When playing alone, or when my friend is far enough away from the airlock it behaves as inteded. However when he is close when the airlock is used (for example standing inside it) it almost always fails to work. The exact behavior however may differ and can be any of these:

  • The vent of the airlock de-/pressurizes at an extremely low rate of less than 0.1%/s, so the process doesn't take 3s but several minutes
  • When both gates of the airlock are closed both its own vent and all other vents of the station claim non pressurized rooms. Only the gravity generator room is still pressurized and filled. Apparently both airlock gates are considered open for air, but there is no airburst of a decompression
  • The gates may appear partially opened but are treated as closed or vice versa
  • The outer gate is opened and is indeed leaking air, but the inner vents are not recognizing that the room is not pressurized and continue to vent air into space.

With these symptoms I can only speculate, that the airtightness of the station is falsely synchronized when the gates open/close and the vent of the airlock the falsely believes, that a pressurized room is not pressurized, that a non pressurized room is pressurized or that the single airlock-vent must refill the air of the entire station - explaining the low fill-rate.


Sidequestion:

To ensure that there is alway enough empty room in oxygen-tanks to depressurize the airlock, I connected an oxygen-tank on one end with the vent and the other with a conveyor sorter. When an event controller registers the tank to be filled more than 50% the sorter is deactivated and in the else-case reactiveted.

Is this a viable design to keep the tank from filling over 50% from one side?

Replies (2)

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Hello, André!

Thank you for writing to us and providing the world save.

While investigating the issue, we found that the base was correctly pressurized, even when the second player was near or away from the base. Although we have received reports in past about the issue when the players reported base unable to pressurize/repressurized correctly, but unfortunately, we were unable to reproduce the issues on your base, and cannot ensure whether the issue you encountered is the same as those in the following reports ;

https://support.keenswh.com/spaceengineers/pc/topic/room-atmospheres-not-properly-separating-after-airlock-doors-close-1-199-025-default_1

https://support.keenswh.com/spaceengineers/pc/topic/41150-pressurization-problem

Could you please confirm whether you encountered this issue after the recent update or if it occurred in the previous game version as well? Could you also provide a screen recording or video showing the issues you've experienced. If you encounter any issues uploading the video here (due to file size limitations), you can upload the videos to YouTube (ensure they are marked as 'Unlisted') or on Google Drive and share the link(s) with us here.

Regarding your side question, you can use the Event Controller to keep the tank from filling over 50%.

Kind Regards,

Keen Software House: QA Department

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Hello Engineer,

as there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.

Kind regards,

Keen Software House: QA Department

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