Event block doesnt work with AI offensive correctly
Won't Fix
"Distance to locked target" works with the AI offensive block, but the AND gate is useless. When there are no targets and thus the AI offensive isnt locked on, the Output is still Slot 1. It would be nice if the gate worked, so that e.g. missiles beyond visual range would be possible or Alarms when enemies are within range. Another use could be automated bots engaging when an enemy is present and returning to a different type of work when there are none.
Also when a target is in range and is deleted, the event block still displays a "target" at the last distance recorded even though the actual AI block shows that its searching for targets.
I can provide more details on my testing if needed.
Hello, engineer!
Thank you for writing to us.
Regarding the issue where the target is deleted or hides when in range, and the event block continues to display a "target" at the last recorded distance, it appears to be a similar issue reported in this thread.
For the AND gate, actions trigger only when all monitored blocks fulfill the condition. If the AND Gate is disabled, the event controller functions like an OR gate, and the false condition triggers only when none of the inputs are true.
If, in your case, all conditions are met, and the action is still not triggering, kindly send us a screen capture/video recording showing the issue as it occurred. Please also provide the world save file or a blueprint of the grid.
Kind Regards,
Keen Software House: QA Department
Hello, engineer!
Thank you for writing to us.
Regarding the issue where the target is deleted or hides when in range, and the event block continues to display a "target" at the last recorded distance, it appears to be a similar issue reported in this thread.
For the AND gate, actions trigger only when all monitored blocks fulfill the condition. If the AND Gate is disabled, the event controller functions like an OR gate, and the false condition triggers only when none of the inputs are true.
If, in your case, all conditions are met, and the action is still not triggering, kindly send us a screen capture/video recording showing the issue as it occurred. Please also provide the world save file or a blueprint of the grid.
Kind Regards,
Keen Software House: QA Department
Hello Engineer,
As there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
As there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
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