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invisible blocks + messed textures + glitched flashlight

Jjj Cataclism shared this bug 5 years ago
Won't Fix

Hello guys.

I´ve read on internet that some of these happened also a long time ago, but I´ll report anyway, ´cause I´ve just updated to 1.88.8 and they´ve started to run again.

The SE autolog is hidden at the end of this thread.


-"FUNNY" detail: in many cases (no the most), after several minutes of gameplay, the flashlight returns to life, the textures correct themselves and finally the blocks are no longer invisible, usually in this order (last time, it happened only after 20 MINUTES of gameplay...)


-3 PROBLEMS:

--Some textures become all blurry, it doesn´t matter if they´re close or a little far away, and it might happen both in the hand tools and in the blocks

--the flashlight beam just stop working, out of nowhere. The HUD indicator works, but no beam or light is provided. Sometimes, no even the lights on the helmet change and, also, it may happen that only a small clarity may occur;

--While trying to build, the blocks appear invisible. Only the red/green frame appears. It happens with several kinds of blocks. Most of the times, even when I finish the construction, they remain invisible. Sometimes they appear partially when I reload the game (wheter they´re finished or not), but sometimes they don´t.


-WHEN it happens:

In all the cases, so far. I play only offline single player and survival. Happened both in the Alien and the Earth-like planet. I´ve tried to solve this at least tewnty times, in many different ways, and it doesn´t matter if I toggle Experimental mode on/off, nor if I use mods or not.

I´ve tried to reload the game, and in one or two cases the problem disappear, but soon it shows again.


-STEP-BY-STEP of the occurance:

-I start a game, land the ship, cheat-spawn some ores to build the "Azimuth Overclocked Ore Detector (space only) (this step is irrelevant), scout some ore-spots by flying, land and go for the mining. When I come back to the ship to star to enhance it, or to use my new resources to build a rover, all that crap begins to happen.


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Log file (running in Windows10)


2018-12-24 12:45:58.184 - Thread: 1 -> Log Started

2018-12-24 12:45:58.187 - Thread: 1 -> Timezone (local - UTC): -3h

2018-12-24 12:45:58.187 - Thread: 1 -> App Version: 01_188_105

2018-12-24 12:45:58.188 - Thread: 1 -> Steam build: Always true

2018-12-24 12:45:58.188 - Thread: 1 -> Is official: True [NO][IS][NAMP]

2018-12-24 12:45:58.188 - Thread: 1 -> Environment.ProcessorCount: 4

2018-12-24 12:45:58.232 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home Single Language (Microsoft Windows NT 10.0.17134.0)

2018-12-24 12:45:58.232 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"

2018-12-24 12:45:58.232 - Thread: 1 -> Environment.Is64BitProcess: True

2018-12-24 12:45:58.232 - Thread: 1 -> Environment.Is64BitOperatingSystem: True

2018-12-24 12:45:58.232 - Thread: 1 -> Environment.Version: 4.6.2 or later (461808)

2018-12-24 12:45:58.232 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64

2018-12-24 12:45:59.255 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz

2018-12-24 12:45:59.255 - Thread: 1 -> IntPtr.Size: 8

2018-12-24 12:45:59.255 - Thread: 1 -> Default Culture: pt-BR

2018-12-24 12:45:59.255 - Thread: 1 -> Default UI Culture: pt-BR

2018-12-24 12:45:59.255 - Thread: 1 -> IsAdmin: False

2018-12-24 12:45:59.256 - Thread: 1 -> MyConfig.Load() - START

2018-12-24 12:45:59.258 - Thread: 1 -> Path: C:\Users\Usuario\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg

2018-12-24 12:45:59.303 - Thread: 1 -> EnableDamageEffects: False

2018-12-24 12:45:59.303 - Thread: 1 -> VegetationViewDistance: 246

2018-12-24 12:45:59.303 - Thread: 1 -> GraphicsRenderer: DirectX 11

2018-12-24 12:45:59.303 - Thread: 1 -> EnableReverb: False

2018-12-24 12:45:59.303 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]

2018-12-24 12:45:59.303 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]

2018-12-24 12:45:59.303 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]

2018-12-24 12:45:59.303 - Thread: 1 -> FirstTimeRun: False

2018-12-24 12:45:59.303 - Thread: 1 -> ExperimentalMode: True

2018-12-24 12:45:59.303 - Thread: 1 -> VideoAdapter: 0

2018-12-24 12:45:59.303 - Thread: 1 -> ScreenWidth: 1680

2018-12-24 12:45:59.303 - Thread: 1 -> ScreenHeight: 1050

2018-12-24 12:45:59.303 - Thread: 1 -> RefreshRate: 148500000

2018-12-24 12:45:59.303 - Thread: 1 -> WindowMode: 1

2018-12-24 12:45:59.303 - Thread: 1 -> VerticalSync: False

2018-12-24 12:45:59.303 - Thread: 1 -> FieldOfView: 70

2018-12-24 12:45:59.303 - Thread: 1 -> PostProcessingEnabled: False

2018-12-24 12:45:59.303 - Thread: 1 -> FlaresIntensity: 1

2018-12-24 12:45:59.303 - Thread: 1 -> GrassDensity: 0.7355717

2018-12-24 12:45:59.303 - Thread: 1 -> GrassDrawDistance: 159

2018-12-24 12:45:59.303 - Thread: 1 -> AntialiasingMode: 1

2018-12-24 12:45:59.303 - Thread: 1 -> ShadowMapResolution: 1

2018-12-24 12:45:59.303 - Thread: 1 -> AmbientOcclusionEnabled: True

2018-12-24 12:45:59.303 - Thread: 1 -> TextureQuality: 1

2018-12-24 12:45:59.303 - Thread: 1 -> AnisotropicFiltering: 0

2018-12-24 12:45:59.303 - Thread: 1 -> ModelQuality: 1

2018-12-24 12:45:59.303 - Thread: 1 -> VoxelQuality: 1

2018-12-24 12:45:59.303 - Thread: 1 -> ShaderQuality: 1

2018-12-24 12:45:59.303 - Thread: 1 -> LowMemSwitchToLow: 0

2018-12-24 12:45:59.303 - Thread: 1 -> FirstVTTimeRun: False

2018-12-24 12:45:59.303 - Thread: 1 -> WelcomeScreenCurrentStatus: 1

2018-12-24 12:45:59.303 - Thread: 1 -> GDPRConsent: True

2018-12-24 12:45:59.303 - Thread: 1 -> GDPRConsentSent: True

2018-12-24 12:45:59.303 - Thread: 1 -> ShowCrosshair: True

2018-12-24 12:45:59.303 - Thread: 1 -> EnableSteamCloud: False

2018-12-24 12:45:59.303 - Thread: 1 -> UiTransparency: 0.7613436

2018-12-24 12:45:59.303 - Thread: 1 -> UiBkTransparency: 0.5379786

2018-12-24 12:45:59.303 - Thread: 1 -> HUDBkTransparency: 0.4809215

2018-12-24 12:45:59.303 - Thread: 1 -> CubeBuilderBuildingMode: 0

2018-12-24 12:45:59.303 - Thread: 1 -> ControlsHints: True

2018-12-24 12:45:59.303 - Thread: 1 -> GoodBotHints: True

2018-12-24 12:45:59.303 - Thread: 1 -> RotationHints: True

2018-12-24 12:45:59.303 - Thread: 1 -> ScreenshotSizeMultiplier: 1

2018-12-24 12:45:59.303 - Thread: 1 -> GameVolume: 1

2018-12-24 12:45:59.303 - Thread: 1 -> Music_Volume: 0.4466871

2018-12-24 12:45:59.303 - Thread: 1 -> VoiceChatVolume: 0.6977391

2018-12-24 12:45:59.303 - Thread: 1 -> HudWarnings: True

2018-12-24 12:45:59.303 - Thread: 1 -> VoiceChat: False

2018-12-24 12:45:59.303 - Thread: 1 -> EnableMuteWhenNotInFocus: True

2018-12-24 12:45:59.303 - Thread: 1 -> EnableDynamicMusic: True

2018-12-24 12:45:59.303 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: False

2018-12-24 12:45:59.303 - Thread: 1 -> EnableDoppler: True

2018-12-24 12:45:59.303 - Thread: 1 -> HudState: 2

2018-12-24 12:45:59.303 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]

2018-12-24 12:45:59.303 - Thread: 1 -> FirstTimeTutorials: False

2018-12-24 12:45:59.303 - Thread: 1 -> CubeBuilderAlignToDefault: False

2018-12-24 12:45:59.303 - Thread: 1 -> EnablePerformanceWarningsTempV2: False

2018-12-24 12:45:59.304 - Thread: 1 -> MyConfig.Load() - END

2018-12-24 12:45:59.304 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified

2018-12-24 12:46:34.218 - Thread: 1 -> AdapterInfo = {

2018-12-24 12:46:34.218 - Thread: 1 -> Name = NVIDIA GeForce 940MX + DISPLAY1

2018-12-24 12:46:34.218 - Thread: 1 -> Description = dev id: 4941, mem: 2119041024, shared mem: 4229744640, Luid: 65187, rev: 162, subsys id: 295309349, vendor id: 4318

2018-12-24 12:46:34.218 - Thread: 1 -> Driver version = 23.21.13.8873

2018-12-24 12:46:34.218 - Thread: 1 -> Driver date = 20171218000000.000000-000

2018-12-24 12:46:34.218 - Thread: 1 -> DriverUpdateNecessary = False

2018-12-24 12:46:34.218 - Thread: 1 -> AftermathSupported = False

2018-12-24 12:46:34.218 - Thread: 1 -> Adapter id = 0

2018-12-24 12:46:34.218 - Thread: 1 -> Supported = True

2018-12-24 12:46:34.218 - Thread: 1 -> RAM = 2119041024

2018-12-24 12:46:34.218 - Thread: 1 -> Priority = 2

2018-12-24 12:46:34.218 - Thread: 1 -> Multithreaded rendering supported = True

2018-12-24 12:46:34.218 - Thread: 1 -> Output is attached = True

2018-12-24 12:46:34.218 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1680 Height:1050}

2018-12-24 12:46:34.218 - Thread: 1 -> Display modes = {

Replies (3)

photo
1

Hello,

could you report all three issues separately? Every bug must have it's own thread because it helps us keep track of their status. Any additional info for each bug as steps to reproduce, screenshots, videos, etc. will help.

I will close this thread as "Won't fix" just because the bugs are posted together. We will look at each individually once you re-post them.

Thank you!

Kind Regards

Keen Software House: QA Department

photo
1

All right, no problem.


Thank you!

photo
1

I also got invisible Blocks here

I can weld it, grind it, touch it but not see :D

Screenshot of it:

https://steamuserimages-a.akamaihd.net/ugc/798744783247478139/C4B1C563E4708DBA09ACDD319A61CD4CCA589D30/

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