[1.201.014] Clang involving three (or two) grids, hinges and armor panels
Solved
When you put a small grid on large grid armor panels it will inevitably lead to clang after updating the grids.
There is related issue but that doesn't cover this problem. https://support.keenswh.com/spaceengineers/pc/topic/23565-1-200-armor-panels-collisions-broken
Attached video and world
Update: In my world I have replaced the design using panels with the design labeled as Good in the save. That is not true, even that design exploded, I've simply done little testing on it.
Update: In my world I have replaced the design using panels with the design labeled as Good in the save. That is not true, even that design exploded, I've simply done little testing on it.
Hello, TBC_x,
I am sorry you are experiencing this issue. Thank you for the save, I was able to reproduce the clang and I reported it internally.
Kind regards,
Keen Software House: QA Department
Hello, TBC_x,
I am sorry you are experiencing this issue. Thank you for the save, I was able to reproduce the clang and I reported it internally.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
We’re pleased to inform you that this issue has been resolved in version 205.
As such, we’ll be closing this thread.
If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!
Happy engineering!
Kind regards,
Keen Software House - QA Department
Hello Engineer,
We’re pleased to inform you that this issue has been resolved in version 205.
As such, we’ll be closing this thread.
If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!
Happy engineering!
Kind regards,
Keen Software House - QA Department
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