This object is in archive! 
[1.200] Armor panels collisions broken
Solved
It seems that armor panels have their collision sizes went large with the 1.200 update. Placing armor panels in a sub-grid aligned to the main grid tightly around any block with faces on the grid bounding cube (even an ordinary armor block) clangs the assembly immediately.
Large block panels seems to be mostly fine (I find they still do collide a bit) but small block panels are bouncing all over the place.
Video here showing the problem, empty world with no mods.
Files:
Collision Bug.mp4
Hello, MrMaxwell_!
Thank you for the video and I'm sorry you're experiencing this. Although you have provided a video, I actually am struggling to reproduce this. Is it possible to have a copy of this world? The angle in which you have the smaller/larger grid blocks together is not quite the same as how I have them and this is causing me to not be able to reproduce the issue.
Kind Regards
Laura, QA Department
Hello, MrMaxwell_!
Thank you for the video and I'm sorry you're experiencing this. Although you have provided a video, I actually am struggling to reproduce this. Is it possible to have a copy of this world? The angle in which you have the smaller/larger grid blocks together is not quite the same as how I have them and this is causing me to not be able to reproduce the issue.
Kind Regards
Laura, QA Department
Hello, Engineer!
The fix for this is in v201
Thank you.
Kind Regards,
Keen Software House: QA Department
Hello, Engineer!
The fix for this is in v201
Thank you.
Kind Regards,
Keen Software House: QA Department
Replies have been locked on this page!