I get disconnected from MP server if someone enters a ship while I am inside Cryopod or another ship
I get disconnected from MP server if someone else enters a ship while I am inside a cryopod or another ship's cockpit. This has been happening consistently for some time now. Here are the logs and thanks for any help!
13:55:32.1030 [ERROR] Keen: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyTargetLockingComponent.RequestReleaseTargetLock()
at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.EntityComponents.MyTargetLockingComponent.RequestReleaseTargetLock()
at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
13:55:32.1030 [INFO] Keen: User left BadMojo11
13:55:32.1030 [INFO] MultiplayerManagerBase: BadMojo11 (XXXXX) Disconnected.
13:55:32.1030 [ERROR] Keen: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Engine.Multiplayer.MyClientState.CheckPlayerAttachedEntity(MyEntity entity, String& error)
at Sandbox.Engine.Multiplayer.MyClientState.ReadShared(BitStream stream, MyEntity& controlledEntity)
at Sandbox.Engine.Multiplayer.MyClientState.Read(BitStream stream, Boolean outOfOrder)
at VRage.Network.MyClient.ProcessIncomingPacket(MyPacket packet, Boolean skipControls, MyTimeSpan serverTimeStamp)
at VRage.Network.MyClient.UpdateIncoming(MyTimeSpan serverTimeStamp, Boolean usePlayoutDelayBuffer, Boolean skipAll)
at VRage.Network.MyClient.Update(MyTimeSpan serverTimeStamp)
at VRage.Network.MyReplicationServer.UpdateBefore()
System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Engine.Multiplayer.MyClientState.CheckPlayerAttachedEntity(MyEntity entity, String& error)
at Sandbox.Engine.Multiplayer.MyClientState.ReadShared(BitStream stream, MyEntity& controlledEntity)
at Sandbox.Engine.Multiplayer.MyClientState.Read(BitStream stream, Boolean outOfOrder)
at VRage.Network.MyClient.ProcessIncomingPacket(MyPacket packet, Boolean skipControls, MyTimeSpan serverTimeStamp)
at VRage.Network.MyClient.UpdateIncoming(MyTimeSpan serverTimeStamp, Boolean usePlayoutDelayBuffer, Boolean skipAll)
at VRage.Network.MyClient.Update(MyTimeSpan serverTimeStamp)
at VRage.Network.MyReplicationServer.UpdateBefore()
13:55:32.1030 [INFO] Keen: User left [007...284]
13:55:32.1030 [INFO] MultiplayerManagerBase: [007...284] (XXXXXX) Disconnected.
Hello, Bad Mojo,
thanks for letting us know.
Can you please provide more information?
On what server are you playing? Is it some Keen-official server, or some other? It is really MP server, or some other online game mode – your own (or friend's) dedicated server, or Lobby mode?
Does this issue happen always with the same reprosteps? The other person that enters the ship – is it some of your friends? Someone from your faction? Or some other, completely random, player?
Can you please provide me a blueprint of the ship that you are experiencing the issue on?
Plus having some kind of steps to reproduce or video showing me around the ship and the issue itself would be nice as well.
Thanks in advance.
Kind Regards
Keen Software House: QA Department
Hello, Bad Mojo,
thanks for letting us know.
Can you please provide more information?
On what server are you playing? Is it some Keen-official server, or some other? It is really MP server, or some other online game mode – your own (or friend's) dedicated server, or Lobby mode?
Does this issue happen always with the same reprosteps? The other person that enters the ship – is it some of your friends? Someone from your faction? Or some other, completely random, player?
Can you please provide me a blueprint of the ship that you are experiencing the issue on?
Plus having some kind of steps to reproduce or video showing me around the ship and the issue itself would be nice as well.
Thanks in advance.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Replies have been locked on this page!