[1.201.013] Dedicated Server unable to download some mods
Hello Laura,
As of last night, dedicated server on windows could not start up, with 8 of the following mods on our list failing a download check from the steam workshop. see attached for full list. This is happening on two separate servers. been trying a couple times since, including an hour ago.
below are the failed mods from the list. None of these mods are banned on steam workshop, mod pages are all available. please let me know what other info you need.
Another server admin confirmed this happening on his vanilla DS instance, but not his torch instance. is there a steam API update required by vanilla dedicated server? this has happened before.
Downloading: Id = 2687324923, title = '[QoL] Radio Spectrometry'
Workshop item with id 2687324923 download finished. Result: k_EResultFail
Downloading: Id = 2593438509, title = 'The Imber Corporation'
Workshop item with id 2593438509 download finished. Result: k_EResultFail
Downloading: Id = 2036872575, title = '[MCRN] PDC Turret with retractable versions -Weapon Core'
Workshop item with id 2036872575 download finished. Result: k_EResultFail
Downloading: Id = 1918681825, title = 'WeaponCore - 2.2(16)-Stable'
Workshop item with id 1918681825 download finished. Result: k_EResultFail
Downloading: Id = 1521905890, title = 'Modular Encounters Systems'
Workshop item with id 1521905890 download finished. Result: k_EResultFail
Downloading: Id = 801185519, title = 'Colorful Icons'
Workshop item with id 801185519 download finished. Result: k_EResultFail
Downloading: Id = 514062285, title = 'BuildInfo (extra block+terminal info, air leak finder)'
Workshop item with id 514062285 download finished. Result: k_EResultFail
Downloading: Id = 500818376, title = 'Paint Gun - realistic painting for survival + special creative features'
Workshop item with id 500818376 download finished. Result: k_EResultFail
Here's the fix:
Step 1: Click this
Step 2: Copy these
Step 3: Paste what you copied into this folder (chose replace if prompted)
Here's the fix:
Step 1: Click this
Step 2: Copy these
Step 3: Paste what you copied into this folder (chose replace if prompted)
solution found. keen you will need to hotfix 6 steam dll's in the DedicatedServer64 folder. In an updated copy of SteamCMD "C:\steamcmd\steamapps" in my case, the 6 dll's below need to be copied into the DedicatedServer64 directory, overwriting the older files.
steamclient.dll
steamclient64.dll
tier0_s.dll
tier0_s64.dll
vstdlib_s.dll
vstdlib_s64.dll
Thanks Nevcairiel for the workaround.
solution found. keen you will need to hotfix 6 steam dll's in the DedicatedServer64 folder. In an updated copy of SteamCMD "C:\steamcmd\steamapps" in my case, the 6 dll's below need to be copied into the DedicatedServer64 directory, overwriting the older files.
steamclient.dll
steamclient64.dll
tier0_s.dll
tier0_s64.dll
vstdlib_s.dll
vstdlib_s64.dll
Thanks Nevcairiel for the workaround.
Well, good luck with those fifty votes to get your "feedback" seen.
Well, good luck with those fifty votes to get your "feedback" seen.
Hello, Dalten!
Sorry to hear you experienced this issue. I appreciate you have found a workaround but do you have any way to re-test this without the workaround? I ask because neither myself nor my colleague can reproduce the issue with the named mods. These will download for us without issue. If you are able to test this again and let us know how you get on. If it is still an issue, could you supply the world file?
Kind Regards
Laura, QA Department
Hello, Dalten!
Sorry to hear you experienced this issue. I appreciate you have found a workaround but do you have any way to re-test this without the workaround? I ask because neither myself nor my colleague can reproduce the issue with the named mods. These will download for us without issue. If you are able to test this again and let us know how you get on. If it is still an issue, could you supply the world file?
Kind Regards
Laura, QA Department
The steps to reproduce are detailed above. When a server has the six outdated dll files installed the issue occurs. The problem is rectified by Keen providing these six updated dll files in the dedicated server installation package, which is then deployed through steamCMD by player admins. The 60l files must be placed in the dedicatedserver64 directory alongside the other server binary and library files.
The steps to reproduce are detailed above. When a server has the six outdated dll files installed the issue occurs. The problem is rectified by Keen providing these six updated dll files in the dedicated server installation package, which is then deployed through steamCMD by player admins. The 60l files must be placed in the dedicatedserver64 directory alongside the other server binary and library files.
Hey,
I hoping right into the problem. See Attached the logfile from my server. All the mod downloads fail und my server is down. Without mods the Server runs instantly.
Greetings
Hey,
I hoping right into the problem. See Attached the logfile from my server. All the mod downloads fail und my server is down. Without mods the Server runs instantly.
Greetings
Hello, Engineers!
Thank you for the information. Due to Kristian's log, I have managed to reproduce the issue and have reported this internally.
Kind Regards
Laura, QA Department
Hello, Engineers!
Thank you for the information. Due to Kristian's log, I have managed to reproduce the issue and have reported this internally.
Kind Regards
Laura, QA Department
I already gave keen the solution to this issue and how to source the updated files from steam directly. Keen needs to keep these dll files up to date as they release game updates.
I already gave keen the solution to this issue and how to source the updated files from steam directly. Keen needs to keep these dll files up to date as they release game updates.
Downloading a new DS the updated and correct DLL's can be found under steamapps\common\SpaceEngineersDedicatedServer
My guess is they updated them correctly just placed them in the wrong folder. Copy the following files from SpaceEngineersDedicatedServer to SpaceEngineersDedicatedServer\DedicatedServer64 and it will work.
steamclient.dll
steamclient64.dll
tier0_s.dll
tier0_s64.dll
vstdlib_s.dll
vstdlib_s64.dll
Downloading a new DS the updated and correct DLL's can be found under steamapps\common\SpaceEngineersDedicatedServer
My guess is they updated them correctly just placed them in the wrong folder. Copy the following files from SpaceEngineersDedicatedServer to SpaceEngineersDedicatedServer\DedicatedServer64 and it will work.
steamclient.dll
steamclient64.dll
tier0_s.dll
tier0_s64.dll
vstdlib_s.dll
vstdlib_s64.dll
Hello everyone,
before doing this, please be sure to keep your steamcmd installation up to date. look up the update command for it. as of this writing, the DLL files were last updated by Valve on 7/28/2022.
Hello everyone,
before doing this, please be sure to keep your steamcmd installation up to date. look up the update command for it. as of this writing, the DLL files were last updated by Valve on 7/28/2022.
This thread is about 40 days old, and I've just encountered the problem with the latest build of the dedicated server (1.201.013), and the workaround of copying the .DLL's from the steam library worked.
If this is a recurring problem, can I suggest the installed steam path be added to the dedicated server's execution path, and the DLL's be removed from the Dedicated Server directory, so it can use them directly from the steam install path?
This thread is about 40 days old, and I've just encountered the problem with the latest build of the dedicated server (1.201.013), and the workaround of copying the .DLL's from the steam library worked.
If this is a recurring problem, can I suggest the installed steam path be added to the dedicated server's execution path, and the DLL's be removed from the Dedicated Server directory, so it can use them directly from the steam install path?
It is a sign of incredible incompetence that Keen is not able to fix a simple yet critical bug that prevents the server software from running within 4 month.
It is a sign of incredible incompetence that Keen is not able to fix a simple yet critical bug that prevents the server software from running within 4 month.
What are you all ranting for again?
I had this problem 2 months ago, used the workaround and still working fine.
I just tried to delete all the Space Engineers Dedicater Server folder and re-download with steamcmd.
DLL are automatically downloaded in the folder and all is working fine, my server is up again.
If you rant randomly without thinking you'll never fix the problem.
Download the latest steamcmd (https://developer.valvesoftware.com/wiki/SteamCMD), redownload the Space Engineers Dedicated Server with the related command and voila'.
Also, if the STEAMcmd is not downloading the DLLs, it's a STEAM problem, not Keen's problem.
I never wanted to defend Keen, but ffs use your brain for once...
What are you all ranting for again?
I had this problem 2 months ago, used the workaround and still working fine.
I just tried to delete all the Space Engineers Dedicater Server folder and re-download with steamcmd.
DLL are automatically downloaded in the folder and all is working fine, my server is up again.
If you rant randomly without thinking you'll never fix the problem.
Download the latest steamcmd (https://developer.valvesoftware.com/wiki/SteamCMD), redownload the Space Engineers Dedicated Server with the related command and voila'.
Also, if the STEAMcmd is not downloading the DLLs, it's a STEAM problem, not Keen's problem.
I never wanted to defend Keen, but ffs use your brain for once...
Just ran into this today. It's still an issue.
Just ran into this today. It's still an issue.
Here's the fix:
Step 1: Click this
Step 2: Copy these
Step 3: Paste what you copied into this folder (chose replace if prompted)
Here's the fix:
Step 1: Click this
Step 2: Copy these
Step 3: Paste what you copied into this folder (chose replace if prompted)
...
...
Just had the same issue, brand new install of SE Dedicated server, first time trying, got this error everytime i added a mod to the modlist:
- Exception while loading world: Value cannot be null. Parameter name: path1
Files have been verified to no awail, but this fixed it. now server could download mods.
Just had the same issue, brand new install of SE Dedicated server, first time trying, got this error everytime i added a mod to the modlist:
- Exception while loading world: Value cannot be null. Parameter name: path1
Files have been verified to no awail, but this fixed it. now server could download mods.
Trying to Host a server from a group of friends and I tried the fix posted above but it still wont download the MODs
2023-02-11 08:00:19.124: App Version: 01_201_014
2023-02-11 08:00:19.139: Is official: True [NO][IS][NAMP]
2023-02-11 08:00:19.140: Environment.ProcessorCount: 8
2023-02-11 08:00:19.148: Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 6.2.9200.0)
2023-02-11 08:00:19.148: Environment.CommandLine: "E:\Program Files (x86)\Steam\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\SpaceEngineersDedicated.exe" -noconsole -checkAlive -ignorelastsession
2023-02-11 08:00:19.148: Environment.Is64BitProcess: True
2023-02-11 08:00:19.148: Environment.Is64BitOperatingSystem: True
2023-02-11 08:00:19.148: Environment.Version: .NET Framework 4.8.4515.0
2023-02-11 08:00:19.148: Environment.CurrentDirectory: E:\Program Files (x86)\Steam\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64
2023-02-11 08:00:19.148: CPU Info: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
2023-02-11 08:00:20.555: Bind IP : 0.0.0.0:27016
2023-02-11 08:00:23.340: Networking service: Steam
2023-02-11 08:00:23.340: Server successfully started
2023-02-11 08:00:23.340: Product name: Space Engineers
2023-02-11 08:00:23.340: Desc: Space Engineers
2023-02-11 08:00:23.340: Public IP: **.***.***.**
2023-02-11 08:00:23.341: User ID: [009...883]
2023-02-11 08:00:23.343: Server connected to Steam
2023-02-11 08:00:23.695: Server Name: Multi-Mission Assult Group (MAG)
2023-02-11 08:00:23.695: World Name: Star System
2023-02-11 08:00:23.711: Auto Restart Enabled
2023-02-11 08:00:23.714: Remote API unable to start. Run dedicated server in administrator mode or use AllowRemoteHttp.bat file. Also check nothing else is running on port 8080.
2023-02-11 08:00:26.238: Loading Sandbox world configuration file C:\Users\CosmoMomen\AppData\Roaming\SpaceEngineersDedicated\Saves\Star System 02-11-2023 07-51-28\Sandbox_config.sbc
2023-02-11 08:00:26.266: Sandbox world configuration file found, overriding checkpoint settings.
2023-02-11 08:00:26.269: Server PolicyResponse (1)
2023-02-11 08:00:26.271: Downloading world mods - START
2023-02-11 08:00:26.316: Downloading world mods - END
2023-02-11 08:00:26.324: Unable to download mods
2023-02-11 08:00:26.328: Exiting..
2023-02-11 08:00:27.533: Logging off Steam...
2023-02-11 08:00:27.533: Shutting down server...
2023-02-11 08:00:27.604: Done
Trying to Host a server from a group of friends and I tried the fix posted above but it still wont download the MODs
2023-02-11 08:00:19.124: App Version: 01_201_014
2023-02-11 08:00:19.139: Is official: True [NO][IS][NAMP]
2023-02-11 08:00:19.140: Environment.ProcessorCount: 8
2023-02-11 08:00:19.148: Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 6.2.9200.0)
2023-02-11 08:00:19.148: Environment.CommandLine: "E:\Program Files (x86)\Steam\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\SpaceEngineersDedicated.exe" -noconsole -checkAlive -ignorelastsession
2023-02-11 08:00:19.148: Environment.Is64BitProcess: True
2023-02-11 08:00:19.148: Environment.Is64BitOperatingSystem: True
2023-02-11 08:00:19.148: Environment.Version: .NET Framework 4.8.4515.0
2023-02-11 08:00:19.148: Environment.CurrentDirectory: E:\Program Files (x86)\Steam\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64
2023-02-11 08:00:19.148: CPU Info: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
2023-02-11 08:00:20.555: Bind IP : 0.0.0.0:27016
2023-02-11 08:00:23.340: Networking service: Steam
2023-02-11 08:00:23.340: Server successfully started
2023-02-11 08:00:23.340: Product name: Space Engineers
2023-02-11 08:00:23.340: Desc: Space Engineers
2023-02-11 08:00:23.340: Public IP: **.***.***.**
2023-02-11 08:00:23.341: User ID: [009...883]
2023-02-11 08:00:23.343: Server connected to Steam
2023-02-11 08:00:23.695: Server Name: Multi-Mission Assult Group (MAG)
2023-02-11 08:00:23.695: World Name: Star System
2023-02-11 08:00:23.711: Auto Restart Enabled
2023-02-11 08:00:23.714: Remote API unable to start. Run dedicated server in administrator mode or use AllowRemoteHttp.bat file. Also check nothing else is running on port 8080.
2023-02-11 08:00:26.238: Loading Sandbox world configuration file C:\Users\CosmoMomen\AppData\Roaming\SpaceEngineersDedicated\Saves\Star System 02-11-2023 07-51-28\Sandbox_config.sbc
2023-02-11 08:00:26.266: Sandbox world configuration file found, overriding checkpoint settings.
2023-02-11 08:00:26.269: Server PolicyResponse (1)
2023-02-11 08:00:26.271: Downloading world mods - START
2023-02-11 08:00:26.316: Downloading world mods - END
2023-02-11 08:00:26.324: Unable to download mods
2023-02-11 08:00:26.328: Exiting..
2023-02-11 08:00:27.533: Logging off Steam...
2023-02-11 08:00:27.533: Shutting down server...
2023-02-11 08:00:27.604: Done
Hello,
I am trying to return to the game with some friends who I've finally convinced to give the game a shot. I told them I would let them know that I have a working server up and running, and then they could go ahead and buy the game (for the ones that don't already have it) and we could finally get our gaming on. '
Then rather frustratingly and unfortunately, I've ran into this issue while trying to get a DEDICATED server going for us, and it's preventing me from being able to host us a server with mods, and as an aside is costing you sales because they aren't interested in playing the game without mods due to lack of combat and other features, and was one of the selling points to even get them to try the game in the first place.
Here is what I've found and tried. I updated and validated the Space Engineers "Dedicated Server" package through the Steamcmd utility with these two commands:
login anonymous
app_update 298740 validate +quit
After it updated and validated successfully, then when I tried to launch my old server I had, it failed to update and launch with mods. I've seen this before and last time, the DLL swap fix mentioned above was exactly what I needed to bypass the issue. Though as of this time, by replacing the appropriate DLL files mentioned above in the C:\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64 directory has not worked for me this time.
This time I tried to make a new server instance and to only add a single mod to it: https://steamcommunity.com/workshop/filedetails/?id=758597413 -- I tried adding this single mod, which is a dependency for several other mods. I figured if I could get anything to load, it would be this. It also would not connect to the Steam Workshop and download the mod for the server, and just failed out like my previous established world's attempt at launching.
Out of curiosity, I tried installing the Steam Client itself, to see if there was some other dependency issue going on that might be magically resolved by having it installed, but OF NOTE... I did NOT log into Steam with my steam account, as I'm hosting this remotely on another machine where others could potentially access it. This dedicated server instance is being launched (presumably) under the anonymous or local account, when it comes to running it and thus provides whatever those default credentials would be to the steam workshop and store. Logging in with my personal Steam account on this machine is a NO GO for me, and hosting it in this exact manner has worked for me previously before, so I know it's possible.
Finally, here is the console output from the dedicated server after it failed to run with mods. It did work successfully with a fresh instance without any mods, also of note. But anyway - output was as follows for the failed mod attempt:
2023-03-30 15:08:05.700: App Version: 01_201_014
2023-03-30 15:08:05.738: Is official: True [NO][IS][NAMP]
2023-03-30 15:08:05.740: Environment.ProcessorCount: 4
2023-03-30 15:08:05.757: Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 6.2.9200.0)
2023-03-30 15:08:05.757: Environment.CommandLine: "C:\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\SpaceEngineersDedicated.exe" -noconsole -checkAlive -ignorelastsession
2023-03-30 15:08:05.757: Environment.Is64BitProcess: True
2023-03-30 15:08:05.757: Environment.Is64BitOperatingSystem: True
2023-03-30 15:08:05.757: Environment.Version: .NET Framework 4.8.4614.0
2023-03-30 15:08:05.757: Environment.CurrentDirectory: C:\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64
2023-03-30 15:08:05.757: CPU Info: Intel(R) Core(TM) i5-4590S CPU @ 3.00GHz
Computer does not meet minimum requirements, forcing Experimental mode
2023-03-30 15:08:07.739: Bind IP : 0.0.0.0:27016
2023-03-30 15:08:10.727: Server connected to EOS
2023-03-30 15:08:10.791: Networking service: EOS
2023-03-30 15:08:10.791: Server successfully started
2023-03-30 15:08:10.792: Product name: Space Engineers
2023-03-30 15:08:10.792: Desc: Space Engineers
2023-03-30 15:08:10.792: Public IP: Undisclosed
2023-03-30 15:08:10.792: User ID: [000...416]
2023-03-30 15:08:11.171: Server Name: MevHex Survival
2023-03-30 15:08:11.171: World Name: Star System 2 Test
2023-03-30 15:08:14.754: Loading Sandbox world configuration file C:\Users\Engineer\AppData\Roaming\SpaceEngineersDedicated\Saves\Star System 2 Test 03-30-2023 14-32-37\Sandbox_config.sbc
2023-03-30 15:08:14.768: Sandbox world configuration file found, overriding checkpoint settings.
2023-03-30 15:08:14.773: Downloading world mods - START
2023-03-30 15:08:14.797: Downloading world mods - END
2023-03-30 15:08:14.805: Unable to download mods
2023-03-30 15:08:14.810: Exiting..
2023-03-30 15:08:17.608: Logging off EOS...
2023-03-30 15:08:17.608: Shutting down server...
2023-03-30 15:08:17.609: Done
Server was stopped.
----------------------------------------------------------------
Finally, I went and found the workshop.log file and it was saying that it failed due to an access denied event. There was a lot of log events, but here is one of the failures from when I tried with mods.
[2023-03-30 13:55:04] [AppID 244850] Loaded workshop items in "C:\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\Content\Workshop" (0 installed, 0 needed)
[2023-03-30 13:55:09] [AppID 244850] GetDetails request 0x1 - batch (0-4 of 4) => not in cache, requesting from Steam
[2023-03-30 13:55:09] [AppID 244850] Unloaded installed workshop items
[2023-03-30 13:55:09] [AppID 244850] Loaded workshop items in "C:\Users\Engineer\AppData\Roaming\SpaceEngineersDedicated" (56 installed, 56 needed)
[2023-03-30 13:55:09] [AppID 244850] GetDetails request 0x2 - batch (0-4 of 4) => not in cache, requesting from Steam
[2023-03-30 13:55:10] [AppID 244850] Download item 1918681825 requested by app
[2023-03-30 13:55:10] [AppID 244850] Starting Workshop download job (requested item 1918681825 )
[2023-03-30 13:55:10] [AppID 244850] Detected workshop change : changed cached item 1918681825, new manifest 810538011503467837
[2023-03-30 13:55:10] [AppID 244850] Workshop update job started while app is running, commit : yes
[2023-03-30 13:55:15] [AppID 244850] Download item 1918681825 result : OK
[2023-03-30 13:55:15] [AppID 244850] Finished Workshop download job : No Error
[2023-03-30 13:55:15] [AppID 244850] Updating workshop item details failed with Access Denied
----------------------------------------------------------------
I hope this information has been enough. To summarize, dedicated server was installed via steamcmd with anonymous login and validated through the steamcmd utility. Hosting like this in the past has worked for our standalone dedicated server, not started through the actual game itself.
Tried a non-modded world after mods failed, that worked. After that worked, I then tried to replace the DLL's as mentioned in several of the posts above in the correct directory and even the root directory for good measure, which did not work. I then installed Steam client, but did not log into it due to shared nature of the machine, and then finally tried to run a new instance with just one mod and a few mods, trying different mods. Nothing was working, there was no connection and updating, and logs seem to indicate that there was an access denied event from the steam workshop to do so.
Not to whine, but this is frustrating and really killing my will to play the game and has been a big blow as I had finally convinced some friends to give it a chance, and now I can't even properly run a server for us to play on and we'll be moving on in the meantime to something else until you can come up with an acceptable fix and this stops being a recurring issue.
Hello,
I am trying to return to the game with some friends who I've finally convinced to give the game a shot. I told them I would let them know that I have a working server up and running, and then they could go ahead and buy the game (for the ones that don't already have it) and we could finally get our gaming on. '
Then rather frustratingly and unfortunately, I've ran into this issue while trying to get a DEDICATED server going for us, and it's preventing me from being able to host us a server with mods, and as an aside is costing you sales because they aren't interested in playing the game without mods due to lack of combat and other features, and was one of the selling points to even get them to try the game in the first place.
Here is what I've found and tried. I updated and validated the Space Engineers "Dedicated Server" package through the Steamcmd utility with these two commands:
login anonymous
app_update 298740 validate +quit
After it updated and validated successfully, then when I tried to launch my old server I had, it failed to update and launch with mods. I've seen this before and last time, the DLL swap fix mentioned above was exactly what I needed to bypass the issue. Though as of this time, by replacing the appropriate DLL files mentioned above in the C:\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64 directory has not worked for me this time.
This time I tried to make a new server instance and to only add a single mod to it: https://steamcommunity.com/workshop/filedetails/?id=758597413 -- I tried adding this single mod, which is a dependency for several other mods. I figured if I could get anything to load, it would be this. It also would not connect to the Steam Workshop and download the mod for the server, and just failed out like my previous established world's attempt at launching.
Out of curiosity, I tried installing the Steam Client itself, to see if there was some other dependency issue going on that might be magically resolved by having it installed, but OF NOTE... I did NOT log into Steam with my steam account, as I'm hosting this remotely on another machine where others could potentially access it. This dedicated server instance is being launched (presumably) under the anonymous or local account, when it comes to running it and thus provides whatever those default credentials would be to the steam workshop and store. Logging in with my personal Steam account on this machine is a NO GO for me, and hosting it in this exact manner has worked for me previously before, so I know it's possible.
Finally, here is the console output from the dedicated server after it failed to run with mods. It did work successfully with a fresh instance without any mods, also of note. But anyway - output was as follows for the failed mod attempt:
2023-03-30 15:08:05.700: App Version: 01_201_014
2023-03-30 15:08:05.738: Is official: True [NO][IS][NAMP]
2023-03-30 15:08:05.740: Environment.ProcessorCount: 4
2023-03-30 15:08:05.757: Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 6.2.9200.0)
2023-03-30 15:08:05.757: Environment.CommandLine: "C:\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\SpaceEngineersDedicated.exe" -noconsole -checkAlive -ignorelastsession
2023-03-30 15:08:05.757: Environment.Is64BitProcess: True
2023-03-30 15:08:05.757: Environment.Is64BitOperatingSystem: True
2023-03-30 15:08:05.757: Environment.Version: .NET Framework 4.8.4614.0
2023-03-30 15:08:05.757: Environment.CurrentDirectory: C:\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64
2023-03-30 15:08:05.757: CPU Info: Intel(R) Core(TM) i5-4590S CPU @ 3.00GHz
Computer does not meet minimum requirements, forcing Experimental mode
2023-03-30 15:08:07.739: Bind IP : 0.0.0.0:27016
2023-03-30 15:08:10.727: Server connected to EOS
2023-03-30 15:08:10.791: Networking service: EOS
2023-03-30 15:08:10.791: Server successfully started
2023-03-30 15:08:10.792: Product name: Space Engineers
2023-03-30 15:08:10.792: Desc: Space Engineers
2023-03-30 15:08:10.792: Public IP: Undisclosed
2023-03-30 15:08:10.792: User ID: [000...416]
2023-03-30 15:08:11.171: Server Name: MevHex Survival
2023-03-30 15:08:11.171: World Name: Star System 2 Test
2023-03-30 15:08:14.754: Loading Sandbox world configuration file C:\Users\Engineer\AppData\Roaming\SpaceEngineersDedicated\Saves\Star System 2 Test 03-30-2023 14-32-37\Sandbox_config.sbc
2023-03-30 15:08:14.768: Sandbox world configuration file found, overriding checkpoint settings.
2023-03-30 15:08:14.773: Downloading world mods - START
2023-03-30 15:08:14.797: Downloading world mods - END
2023-03-30 15:08:14.805: Unable to download mods
2023-03-30 15:08:14.810: Exiting..
2023-03-30 15:08:17.608: Logging off EOS...
2023-03-30 15:08:17.608: Shutting down server...
2023-03-30 15:08:17.609: Done
Server was stopped.
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Finally, I went and found the workshop.log file and it was saying that it failed due to an access denied event. There was a lot of log events, but here is one of the failures from when I tried with mods.
[2023-03-30 13:55:04] [AppID 244850] Loaded workshop items in "C:\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\Content\Workshop" (0 installed, 0 needed)
[2023-03-30 13:55:09] [AppID 244850] GetDetails request 0x1 - batch (0-4 of 4) => not in cache, requesting from Steam
[2023-03-30 13:55:09] [AppID 244850] Unloaded installed workshop items
[2023-03-30 13:55:09] [AppID 244850] Loaded workshop items in "C:\Users\Engineer\AppData\Roaming\SpaceEngineersDedicated" (56 installed, 56 needed)
[2023-03-30 13:55:09] [AppID 244850] GetDetails request 0x2 - batch (0-4 of 4) => not in cache, requesting from Steam
[2023-03-30 13:55:10] [AppID 244850] Download item 1918681825 requested by app
[2023-03-30 13:55:10] [AppID 244850] Starting Workshop download job (requested item 1918681825 )
[2023-03-30 13:55:10] [AppID 244850] Detected workshop change : changed cached item 1918681825, new manifest 810538011503467837
[2023-03-30 13:55:10] [AppID 244850] Workshop update job started while app is running, commit : yes
[2023-03-30 13:55:15] [AppID 244850] Download item 1918681825 result : OK
[2023-03-30 13:55:15] [AppID 244850] Finished Workshop download job : No Error
[2023-03-30 13:55:15] [AppID 244850] Updating workshop item details failed with Access Denied
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I hope this information has been enough. To summarize, dedicated server was installed via steamcmd with anonymous login and validated through the steamcmd utility. Hosting like this in the past has worked for our standalone dedicated server, not started through the actual game itself.
Tried a non-modded world after mods failed, that worked. After that worked, I then tried to replace the DLL's as mentioned in several of the posts above in the correct directory and even the root directory for good measure, which did not work. I then installed Steam client, but did not log into it due to shared nature of the machine, and then finally tried to run a new instance with just one mod and a few mods, trying different mods. Nothing was working, there was no connection and updating, and logs seem to indicate that there was an access denied event from the steam workshop to do so.
Not to whine, but this is frustrating and really killing my will to play the game and has been a big blow as I had finally convinced some friends to give it a chance, and now I can't even properly run a server for us to play on and we'll be moving on in the meantime to something else until you can come up with an acceptable fix and this stops being a recurring issue.
It's still not fixed, really? Well, atleast copypaste workaround works.
It's still not fixed, really? Well, atleast copypaste workaround works.
Hello, Engineers,
I'm happy to announce that this issue is already fixed in the new version 202.
I will close this thread now as solved.
Kind Regards
Keen Software House: QA Department
Hello, Engineers,
I'm happy to announce that this issue is already fixed in the new version 202.
I will close this thread now as solved.
Kind Regards
Keen Software House: QA Department
Yesss!!
This latest update helped a lot. Revealed that I was having a secondary issue on top of needing to replace dll's that wasn't obvious with those two problems combined. But now with that secondary issue fixed, I'm able to run and load mods on the latest dedicated server build without having to do any tricks or workarounds!
Sorry to bump a solved thread, but just wanted to say a big thank you all to the devs and all involved in getting this fixed - this will save a lot of people a lot of grief and make it easier for people to play with their friends and benefits everyone, so I'm happy and excited to see this was addressed.
Yesss!!
This latest update helped a lot. Revealed that I was having a secondary issue on top of needing to replace dll's that wasn't obvious with those two problems combined. But now with that secondary issue fixed, I'm able to run and load mods on the latest dedicated server build without having to do any tricks or workarounds!
Sorry to bump a solved thread, but just wanted to say a big thank you all to the devs and all involved in getting this fixed - this will save a lot of people a lot of grief and make it easier for people to play with their friends and benefits everyone, so I'm happy and excited to see this was addressed.
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