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Voxel Disapearnace from around bases
Won't Fix
After this most recent patch, I loaded in and noticed that a very large volume of voxel material disappeared from around my base, leaving it mostly free floating.
Hello, Robert!
Sorry to hear you're experiencing issues. Could you please confirm if this is single-player, Lobby, or on a server? Could you please provide a copy of the world for us to take a look at? Please make sure there are no mods involved. If you are running mods, can you please test without these as it could be an issue with one of these? We do not provide support for mods.
Kind Regards
Laura, QA Department
Hello, Robert!
Sorry to hear you're experiencing issues. Could you please confirm if this is single-player, Lobby, or on a server? Could you please provide a copy of the world for us to take a look at? Please make sure there are no mods involved. If you are running mods, can you please test without these as it could be an issue with one of these? We do not provide support for mods.
Kind Regards
Laura, QA Department
By the time I had received the response from Laura, I had already replaced the vanished voxels using voxel hands. I have placed 3x3 LCD screens in the areas where the voxels disappeared for reference.
I suspect the voxels disappeared in part due to the proximity of several hinges that were present when the elevator was at the bottom of the shaft.
Of specific note, there is a single merge block at the top of the elevator shaft that will need to be turned off/removed before the elevator can be brought back down. It is currently being used to provide temporary stability while the remainder of the shaft is completed.
By the time I had received the response from Laura, I had already replaced the vanished voxels using voxel hands. I have placed 3x3 LCD screens in the areas where the voxels disappeared for reference.
I suspect the voxels disappeared in part due to the proximity of several hinges that were present when the elevator was at the bottom of the shaft.
Of specific note, there is a single merge block at the top of the elevator shaft that will need to be turned off/removed before the elevator can be brought back down. It is currently being used to provide temporary stability while the remainder of the shaft is completed.
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
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