Round Window Blocks have Incorrect Airtightness Boundary
Won't Fix
Hello,
Upon loading the Argyre Basin Outpost world, the first thing that I discovered is that the new round window blocks have incorrect airtightness boundaries.
I walked right up to the windows in the lounge room and started to take suffocation damage since the game thought I was outside with my visor up, despite clearly being inside.
As you can see in the screenshot below, my view has the red border from actively taking suffocation damage, despite being inside the pressurized station.

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I have the same bug
Hello, jglenn1562!
Sorry to hear you're experiencing this issue. Thank you for the information and screenshot. I have successfully reproduced the issue and reported this internally.
Kind Regards
Laura, QA Department
Hello, jglenn1562!
Sorry to hear you're experiencing this issue. Thank you for the information and screenshot. I have successfully reproduced the issue and reported this internally.
Kind Regards
Laura, QA Department
Hello Engineer,
We’ve recently revisited this issue for another technical review. After careful evaluation, we confirmed that with the current game technology, it’s unfortunately not possible to resolve it properly at this time, so the ticket will be closed as “Won’t Fix.”
That said, this kind of limitation might be something we can approach differently in the future — or even overcome entirely with the technological progress that could come with a next-generation version of Space Engineers. Time will tell.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
Hello Engineer,
We’ve recently revisited this issue for another technical review. After careful evaluation, we confirmed that with the current game technology, it’s unfortunately not possible to resolve it properly at this time, so the ticket will be closed as “Won’t Fix.”
That said, this kind of limitation might be something we can approach differently in the future — or even overcome entirely with the technological progress that could come with a next-generation version of Space Engineers. Time will tell.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
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