Custom turrets ignore aiming deadzones. (Auto turret)
Won't Fix
Hi,
i recently did some testing and found out that the turrets I make with the Custom Turret Controller will ignore their Aiming limitations and stay locked to a specific target (even a single thruster) when outside the possible aiming field.
this makes the turrets ignore potential threats which are still flying. to make it stop locking I have to destroy said part.
As you can see on the attached picture, the gatling turret does not have this issue.
Regards,
Tommy.
Access denied
I have the same bug
Hello, Tommy!
Sorry to hear you're experiencing issues. I have tried to reproduce the setup from your screenshot but am unsure of what settings you have and although understand the outcome, unsure how you achieved this. Would it please be possible to share the save file with any reliable steps to reproduce the issue? I think this would be easier for me to hopefully reproduce and ultimately report if I experience the same thing :) Please make sure that this is a mod-less save as we do not provide support for mods. (I appreciate there are none in the log)
Kind Regards
Laura, QA Department
Hello, Tommy!
Sorry to hear you're experiencing issues. I have tried to reproduce the setup from your screenshot but am unsure of what settings you have and although understand the outcome, unsure how you achieved this. Would it please be possible to share the save file with any reliable steps to reproduce the issue? I think this would be easier for me to hopefully reproduce and ultimately report if I experience the same thing :) Please make sure that this is a mod-less save as we do not provide support for mods. (I appreciate there are none in the log)
Kind Regards
Laura, QA Department
Ignoring targeting preferences for a minute, are deadzones even a thing for the CTC? Can, and does, the CTC retrieve the angle limits from associated rotors and hinges to "know" its permitted arcs, as well as the orientation of their respective bases against the world coordinate system, just to be able to figure out within which arcs it was even "permitted" to lock onto targets before doing so.
This sounds to me like an unusually excessive amount of targeting sophistication, so I dare doubt that the CTC even has such a thing as a concept of deadzones. (Note: This is about firing arcs, not about FOF check to avoid hitting friendly grids.)
As such, if anything, that would be a feature request, not a bug. Unless of course deadzones from rotor limits are in fact an intended feature that somehow doesn't work.
Ignoring targeting preferences for a minute, are deadzones even a thing for the CTC? Can, and does, the CTC retrieve the angle limits from associated rotors and hinges to "know" its permitted arcs, as well as the orientation of their respective bases against the world coordinate system, just to be able to figure out within which arcs it was even "permitted" to lock onto targets before doing so.
This sounds to me like an unusually excessive amount of targeting sophistication, so I dare doubt that the CTC even has such a thing as a concept of deadzones. (Note: This is about firing arcs, not about FOF check to avoid hitting friendly grids.)
As such, if anything, that would be a feature request, not a bug. Unless of course deadzones from rotor limits are in fact an intended feature that somehow doesn't work.
Hello Engineers,
We wanted to let you know that a new update for Space Engineers has just been released.
When you have the chance, please update your game to version 208 and check if the issue you reported is still present.
Your confirmation will help us make sure everything is working as intended.
Kind regards,
Keen Software House
Hello Engineers,
We wanted to let you know that a new update for Space Engineers has just been released.
When you have the chance, please update your game to version 208 and check if the issue you reported is still present.
Your confirmation will help us make sure everything is working as intended.
Kind regards,
Keen Software House
Hello, Engineers!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
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