OnRemovedFromScene() callback in MyGameLogicComponent does not fire

Echthros shared this bug 2 years ago
Reported

While working on a mod, I noticed that if there are two or more MyGameLogicComponents that have been attached to the same block (which populates the GameLogic with a MyCompositeGameLogicComponent), then the OnRemovedFromScene() callbacks for those logic components will not execute when the block is destroyed. If only 1 component is attached, there are no issues, so it seems like it probably has to do with how the events are bubbled inside of the MyCompositeGameLogicComponent.

Replies (1)

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Hello, Alec,

thanks for letting us know.

Issue was successfully reproduced and put into our internal system.

Kind Regards

Keen Software House: QA Department

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