OnRemovedFromScene() callback in MyGameLogicComponent does not fire
                
                Reported
            While working on a mod, I noticed that if there are two or more MyGameLogicComponents that have been attached to the same block (which populates the GameLogic with a MyCompositeGameLogicComponent), then the OnRemovedFromScene() callbacks for those logic components will not execute when the block is destroyed. If only 1 component is attached, there are no issues, so it seems like it probably has to do with how the events are bubbled inside of the MyCompositeGameLogicComponent.
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 I have the same bug
            I have the same bug        
Hello, Alec,
thanks for letting us know.
Issue was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Alec,
thanks for letting us know.
Issue was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
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