OnRemovedFromScene() callback in MyGameLogicComponent does not fire

Echthros shared this bug 3 years ago
Reported

While working on a mod, I noticed that if there are two or more MyGameLogicComponents that have been attached to the same block (which populates the GameLogic with a MyCompositeGameLogicComponent), then the OnRemovedFromScene() callbacks for those logic components will not execute when the block is destroyed. If only 1 component is attached, there are no issues, so it seems like it probably has to do with how the events are bubbled inside of the MyCompositeGameLogicComponent.

Replies (1)

photo
1

Hello, Alec,

thanks for letting us know.

Issue was successfully reproduced and put into our internal system.

Kind Regards

Keen Software House: QA Department

Leave a Comment
 
Attach a file
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!