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Sensors Still Detecting Occupied Grids as Players
Won't Fix
As title suggests. Sensors set to detect player still detect occupied grid (both same and different grid to sensor) as player. This breaks functionality of sensors set to detect player for interactive/automated cockpits etc.
Was supposed to be fixed as of:
Changelog - Hotfix - 200.027
- Fixed sensors detecting occupied grids as players
Thanks.
I am also still getting this bug. I have sensor fields that are *not* intersecting with a cockpit, but when I enter the cockpit all the sensors nearby the area of the cockpit will trigger.
I am also still getting this bug. I have sensor fields that are *not* intersecting with a cockpit, but when I enter the cockpit all the sensors nearby the area of the cockpit will trigger.
Hello, Engineers!
I believe this relates to this thread https://support.keenswh.com/spaceengineers/pc/topic/23227-player-being-detected-by-the-sensor-block-while-in-a-cockpit-wasnt-an-issue-before-1-200-update could you please confirm?
I reproduced this issue yesterday :)
Kind Regards
Laura, QA Department
Hello, Engineers!
I believe this relates to this thread https://support.keenswh.com/spaceengineers/pc/topic/23227-player-being-detected-by-the-sensor-block-while-in-a-cockpit-wasnt-an-issue-before-1-200-update could you please confirm?
I reproduced this issue yesterday :)
Kind Regards
Laura, QA Department
I think it might, but my issue is slightly different. My sensors should *never* detect someone in the or near the cockpit of my ship, but they're being triggered whenever I enter it, even though their sensing boxes are over 5m away
I think it might, but my issue is slightly different. My sensors should *never* detect someone in the or near the cockpit of my ship, but they're being triggered whenever I enter it, even though their sensing boxes are over 5m away
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
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