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Sensors Still Detecting Occupied Grids as Players

villagewitchdoctor shared this bug 2 years ago
Won't Fix

As title suggests. Sensors set to detect player still detect occupied grid (both same and different grid to sensor) as player. This breaks functionality of sensors set to detect player for interactive/automated cockpits etc.

Was supposed to be fixed as of:


Changelog - Hotfix - 200.027

- Fixed sensors detecting occupied grids as players


Thanks.

Replies (4)

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I am also still getting this bug. I have sensor fields that are *not* intersecting with a cockpit, but when I enter the cockpit all the sensors nearby the area of the cockpit will trigger.

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Hello, Engineers!

I believe this relates to this thread https://support.keenswh.com/spaceengineers/pc/topic/23227-player-being-detected-by-the-sensor-block-while-in-a-cockpit-wasnt-an-issue-before-1-200-update could you please confirm?

I reproduced this issue yesterday :)


Kind Regards

Laura, QA Department

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I think it might, but my issue is slightly different. My sensors should *never* detect someone in the or near the cockpit of my ship, but they're being triggered whenever I enter it, even though their sensing boxes are over 5m away

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Hello, Engineers!

Could either of you please supply a save file with reproduction steps? I will then see if this is the same issue as linked or different :)

  • You can access your save files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Saves. There should be a folder with your SteamID and your saves.
  • Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.

Kind Regards

Laura, QA Department

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Hello, Engineer!

Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.

If you or any other player will experience this issue again, please make a new thread and provide all needed info there.

Thank you for understanding.

Kind Regards

Keen Software House: QA Department

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