Player being detected by the Sensor block while in a cockpit (wasn't an issue before 1.200 update)
When I tested my old grids that used sensors for automatic doors and where cramped then I could see that the sensor blocks behaved differently. It used to ignore the player when controlling a cockpit block even though the sensor area was big enough to see both the cockpit and the player. Now it still detects the player while they are controlling a cockpit block.
I added pictures of a setup that used to work but now doesn't because of the new behavior/bug. Idea was that I had lights turn on automatically when a player gets close and turn off if the leave or enter the seat. That later part is now impossible to do without exposing the sensor blocks.