Player being detected by the Sensor block while in a cockpit (wasn't an issue before 1.200 update)

Jack Tori shared this bug 9 months ago
Reported – Awaiting fix

When I tested my old grids that used sensors for automatic doors and where cramped then I could see that the sensor blocks behaved differently. It used to ignore the player when controlling a cockpit block even though the sensor area was big enough to see both the cockpit and the player. Now it still detects the player while they are controlling a cockpit block.


I added pictures of a setup that used to work but now doesn't because of the new behavior/bug. Idea was that I had lights turn on automatically when a player gets close and turn off if the leave or enter the seat. That later part is now impossible to do without exposing the sensor blocks.

Replies (6)

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Mine does something similar, My cockpit is not in the sensor area but when I'm viewing the camera and pitching and yawing, it triggers every few seconds.

The sensor is a few blocks back and like 2 blocks above the control seat.

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  • The following description was found in the Warfare2 update history.
  • Fixed Sensors not detecting characters when seated
  • Perhaps the current state of affairs is normal.

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I see but it still has issues which I'm trying to replicate.

Here's the description: so I'm driving around with my rover and after turning 90 degrees either left or right the sensors get triggered for no reason and will stay triggered until I turn again 90 degrees in either direction.

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Hello, Jack!

Thank you for letting us know. Could you please supply an un-modded save file where this is happening? As mentioned, 'Fixed Sensors not detecting characters when seated' was there so I'd be interested to see your save :) Please also add reliable steps to reproduce the issue.

  • You can access your save files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Saves. There should be a folder with your SteamID and your saves.
  • Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.

Kind Regards

Laura, QA Department

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I've added a small video where it showcases the problem. To replicate this you just have to drive around and you will see them randomly triggering. Sensors are setup in a way that if you leave the sensor area then it turns off player detection and turns it back on in about 4 seconds. To easily see the problem I added 2 more sensors that you can use for reference purposes (they are attached to the front).


Video: https://youtu.be/yJDIysIpoyk

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Hello, Jack!

Thank you so much for the save and video! :) I have successfully reproduced the issue and reported it internally.

Kind Regards

Laura, QA Department

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Hello, Jack!

Thank you so much for the save and video! :) I have successfully reproduced the issue and reported it internally.

Kind Regards

Laura, QA Department

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I was really hoping this might get fixed in Most Wanted :(

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It's quite disappointing tbh, especially when it takes 44 days and still no fix in sight.

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IS THIS THING EVER GOING TO BE FIXED!?!?


I stopped playing because of this.

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Nah, I don't think they think it's a bug. I think it was a deliberate change.

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It's 100% a bug, if you scroll up a bit then you can see how this has evolved further. Sensors are detecting player when no players exist there. Use this video to see what I mean.


https://www.youtube.com/watch?v=yJDIysIpoyk

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