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CustomTurretControler with AI-Range 0 reverts to default range
Solved
If the AI-Range on a Custom Turret Controller is set to 0m, when exiting and reloading (Singleplayer) the AI-Range is RESET (EDIT: It seems the AI-Range is set to max so 800m/600m for L/SG). The terminal still shows 0m.
This does not seem to affect regular turrets with AI-Range = 0m or custom turrets with AI-Range >0m
How to Reproduce:
- Build and setup CustomTurret
- Set AI-Range to 0
- Place target (Hostile decoy etc.) within (default) range (<600m)
- Turret does NOT FIRE automatically as expected
- Leave game
- Load save
- Turret will FIRE at target automatically, despite AI-Range still displaying as 0m
- Move AI-Range slider slightly and turret will STOP FIRING and show expected behaviour until next reload.
Hello, Fabian,
thanks for letting us know about this issue!
Following your steps, issue was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Fabian,
thanks for letting us know about this issue!
Following your steps, issue was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
The fix for this is in v201
Thank you.
Kind Regards,
Keen Software House: QA Department
Hello, Engineer!
The fix for this is in v201
Thank you.
Kind Regards,
Keen Software House: QA Department
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