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CustomTurretControler with AI-Range 0 reverts to default range

Fabian Klose shared this bug 2 years ago
Solved

If the AI-Range on a Custom Turret Controller is set to 0m, when exiting and reloading (Singleplayer) the AI-Range is RESET (EDIT: It seems the AI-Range is set to max so 800m/600m for L/SG). The terminal still shows 0m.

This does not seem to affect regular turrets with AI-Range = 0m or custom turrets with AI-Range >0m


How to Reproduce:

  1. Build and setup CustomTurret
  2. Set AI-Range to 0
  3. Place target (Hostile decoy etc.) within (default) range (<600m)
  4. Turret does NOT FIRE automatically as expected
  5. Leave game
  6. Load save
  7. Turret will FIRE at target automatically, despite AI-Range still displaying as 0m
  8. Move AI-Range slider slightly and turret will STOP FIRING and show expected behaviour until next reload.

Replies (2)

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1

Hello, Fabian,

thanks for letting us know about this issue!

Following your steps, issue was successfully reproduced and put into our internal system.

Kind Regards

Keen Software House: QA Department

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1

Hello, Engineer!

The fix for this is in v201

Thank you.

Kind Regards,

Keen Software House: QA Department

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