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Sensors detects grid as players if the player is occupying a attached grid [Hotfix - 200.027]

SovPenguin shared this bug 2 years ago
Won't Fix

When a occupied grid is attached to another grid using magnetic plates/etc, a sensor on that other grid will consider itself a player.


This has only happened once so far.

Replies (2)

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Hello, SovPenguin!

Sorry to hear you're experiencing this issue. I have just reproduced this issue https://support.keenswh.com/spaceengineers/pc/topic/23227-player-being-detected-by-the-sensor-block-while-in-a-cockpit-wasnt-an-issue-before-1-200-update which I believe may be the same thing (or related) could you please check it out? The user has linked a YouTube video. If you deem it to be the same thing, I will close this thread. If not, can you please supply an un-modded world where this happens and reliable steps to reproduce the issue?

Kind Regards

Laura, QA Department

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Hello, Engineer!

Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.

If you or any other player will experience this issue again, please make a new thread and provide all needed info there.

Thank you for understanding.

Kind Regards

Keen Software House: QA Department

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