Dedicated server won't update/load mods if they were updated recently (since July 11th)
Solved
Mods that were updated in the last two days won't load/update correctly on the dedicated server.
When mods are reverted to prior version through workshop page, it works fine.
The same thing happens when using Torch, but there, I know where to look for logs, so I am attaching the content log where I see some suspicious entries.
[2025-07-12 15:19:35] Marking bad download source cache15-fra2.steamcontent.com, 1 jobs [2025-07-12 15:19:35] Failed unpacking chunk "5adffda04858316a45f35ac1c6718e365a074121" from "cache15-fra2.steamcontent.com/depot/244850/chunk/5adffda04858316a45f35ac1c6718e365a074121" (Unpack failed (c:208,u:0,r:243,b:0))
PS: Keen log contains following error
15:19:37.8508 [DEBUG] Keen: Downloading mods failed 15:19:37.8508 [INFO] Keen: Downloading world mods - END 15:19:37.8508 [INFO] Keen: Exception while loading world: Value cannot be null. Parameter name: source 15:19:38.5913 [DEBUG] Keen: at System.Linq.Enumerable.All[TSource](IEnumerable`1 source, Func`2 predicate) at System.Linq.Enumerable.WhereListIterator`1.MoveNext() at Torch.Patches.ModsDownloadingPatch.Postfix(ResultData __result, List`1 mods) in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\Patches\ModsDownloadingPatch.cs:line 40 at Patched_Sandbox.Engine.Networking.MyWorkshopDownloadWorldModsBlocking_0(List`1 cancelToken, CancelToken ) at Patched_Sandbox.MySandboxGameInitQuickLaunch_0(Object ) 15:19:38.5913 [DEBUG] Keen: MySandboxGame.Initialize() - END 15:19:38.5913 [INFO] Keen: Plugin Init: Torch.Server.TorchServer 15:19:38.5913 [DEBUG] Keen: Timer Frequency: 10000000 15:19:38.5913 [DEBUG] Keen: Ticks per frame: 166667 15:19:38.5913 [INFO] Keen: Exiting.. 15:19:38.5913 [DEBUG] Keen: MySandboxGame.UnloadData() - START 15:19:38.6053 [DEBUG] Keen: MySandboxGame.UnloadData() - END
Files:
content_log.txt
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Addendum, it looks like DS packs obsolete steam dlls, replacing the following files manually in both Keen Dedicated and Torch fixes the issue.
Addendum, it looks like DS packs obsolete steam dlls, replacing the following files manually in both Keen Dedicated and Torch fixes the issue.
Hello Engineer,
Thank you for reporting the issue regarding mod updates on dedicated servers.
We are currently investigating this behavior. If we understood you correctly:
To help us look into this further, could you please attach the full logs from your vanilla test server? This will help us cross-reference behavior outside of Torch and narrow down the root cause.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
Hello Engineer,
Thank you for reporting the issue regarding mod updates on dedicated servers.
We are currently investigating this behavior. If we understood you correctly:
To help us look into this further, could you please attach the full logs from your vanilla test server? This will help us cross-reference behavior outside of Torch and narrow down the root cause.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
Hello Engineer,
Thank you for the report. We’ve successfully reproduced the issue on our side and have already reported it internally. Our team is currently looking into it and working on a solution.
We appreciate your patience in the meantime!
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
Hello Engineer,
Thank you for the report. We’ve successfully reproduced the issue on our side and have already reported it internally. Our team is currently looking into it and working on a solution.
We appreciate your patience in the meantime!
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
Hello Engineers,
We’ve just released hotfix 1.206.032 b1 for Dedicated Server.
This update should resolve the issue you reported. Please make sure to run a Force Update Check on your servers to apply the fix.
Let us know if anything persists!
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
Hello Engineers,
We’ve just released hotfix 1.206.032 b1 for Dedicated Server.
This update should resolve the issue you reported. Please make sure to run a Force Update Check on your servers to apply the fix.
Let us know if anything persists!
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
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