[Modding] Spawning procedural asteroids have only ice and nickel

Patrick Heney shared this bug 2 years ago
Reported

When spawning procedural asteroids via modding API, the asteroids always have ice or nickel.

Expected

You can find all ores among the asteroids, just like with vanilla asteroids.

The code

MyAPIGateway.Session.VoxelMaps.CreateProceduralVoxelMap(seed, radius, matrix);
This has been reported multiple times in the past several years regarding spawning procedural asteroids from within the game. So this may be related to those issues. Regardless, it is a problem and has been for at least 2 years.

https://support.keenswh.com/spaceengineers/pc/topic/manually-spawned-procedural-asteroids-still-only-contain-ice-and-nickel

https://support.keenswh.com/spaceengineers/pc/topic/manually-spawned-procedural-asteroids-spawn-only-ice-and-nickel

Replies (12)

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Please, could someone look over this bug again? It has been more than half a year after this post.

It seriously hinders the ability to build custom maps without procedural asteroids turned on.

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Hello, hobobot,

thanks for sharing your issue with us. It was successfully reproduced and thus put into our internal system.

Kind Regards

Keen Software House: QA Department

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Hi Keen,

It's been longer than usual since a hotfix. This bug is super easy to fix, can you ping fil or someone about it? I would ask on discord but pinging devs is discouraged

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1

any update on this? it's a super easy fix. could be in whatever patch you plan on releasing next

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1

Just ran into this problem, it still hasn't been fixed.

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I too have just ran into this bug,

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Hello, Patrick Heney,


thank you for contacting us. The issue has been reported it into our internal system.


Kind regards,

Keen Software House: QA Department

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2

This was reported back in March of 2020 as well, is there any update on this? I'd think over 4 years would surely be enough time to get it into the internal system and have someone fix this bug.

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2

Can confirm, I reported this years ago via both the in-game bug reporting tool, which I guess no longer works, and by email, which I guess is no longer read... XD

This bug has been preventing me from enjoying Space Engineers for years.

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I seriously love this game, BUT, Please for the love, please dont just write automatic responses. This bug has been reported several times over the past few Years. How long is this in ur "internal system" ? Do you guys need another 4 years or more to actually consider this? This is just another example of bugs beeing ignored. It feels wrong tbh

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It's been 4 years since this was reported and it still hasn't been fixed or replied to a second time.


In this same time there has been 8 paid DLC releases. I've been playing this game for years, and every time I come back not a single bug I've encountered has been fixed, but there's always a new DLC.

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I'd like to confirm that the issue reported 4 years ago still persists. Procedurally generated asteroids manually spawned from the F10 menu continue to contain only ice and nickel, with no other ore types. Changing seeds and sizes doesn’t make any difference—the result is always the same.

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2

Dear Keen SWH QA: This bug and its duplicates (as seen in "Similar Topics") now have 56 upvotes. Please take a look at the issue.

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2

Dev comments on other identical bug reports say this was added to their system 4 years ago and still hasn't been fixed.

As another poster said, this bug reached over the "50" required reports to be put into some form of priority 6 months ago.

I know this only affects certain players but really this shouldn't have been that hard to fix, especially since Keen was able to reproduce it...

I purchased Space Engineers for myself and a few friends, and faithfully bought every released expansion, but at this point I'm seriously considering not buying SE2 if this is the kind of support that I can expect.

This bug literally killed my enjoyment of Space Engineers years ago, as I wanted to use the planetary system generator to make a complex custom star system, and THAT tool relies on this method of generating an asteroid.

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I was one of the people to report the bug before topics were merged. I just wanted to say that the root cause is because the random seed for ore generation is dependent on an XYZ coordinate. However, when spawning manually, that XYZ is always 0,0,0


Super easy fix. Just generate a different seed if XYZ is zero. Or use the character's position.

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My mod has used a non-zero incrementing seed since the day I released it 3 years ago. My mod has consistently had the nickel / ice issue the entire time. So I doubt this is the problem. Or perhaps it is not the entire problem.

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