Inertial Dampeners turn off when adding thrusters. (Survival/Creative)

Cherry S shared this bug 21 days ago
Solved

It would seem that for some reason updates have never fixed this bug for me nor have I heard of it ever happening to anyone else.

For some odd reason I cannot troubleshoot why, thrusters (tested with hydrogen, ion and atmosphere, in creative and survival both) will temporarily turn inertial dampeners off causing the vessel to fall if in gravity but will reactivate after a couple of seconds when a new thruster (built or unbuilt) is added of any kind, usually this results in the ship violently killing itself if its hovering off the ground and the only fix known to me is simply don't do work on thrusters while a ship is hovering or in flight. This is re-creatable on ANY grid with my client.

I've attached a video and the blueprint below though I do not think it is the blueprint itself as I've tested weight, and power neither of which turns off or changes.

My best guess is its the physics updating the dampeners to the new weight of the craft but the update is not instant?

Best Answer
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Hello Cherry,

Thank you for reaching out to us on the forum.

We tried to reproduce the issue on our end using the blueprint you shared, but the dampeners functioned correctly when placing or welding thrusters on the grid. To help us investigate further, could you please confirm whether the issue occurred in a modded world (has active MODs) or in an unmodded (vanilla) one?

If MODs were active, we recommend pasting the blueprint into a new/vanilla world to check whether the issue still occurs. If the issue does not appear in a vanilla world, it’s likely that one or more MODs are causing the issue. However, if the issue persists even in a vanilla world, please send us a screen recording/video showing the issue on vanilla world, the world save file, along with the log file from the session in which the issue occurred.

  • You can access your save files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Saves. There should be a folder with your SteamID and your saves.
  • Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.
  • You can access your log files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers. Please send us the latest log file (starting with the name SpaceEngineers_) from the time the issue occurred.

Kind Regards,

Keen Software House: QA Department

Replies (1)

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1

Hello Cherry,

Thank you for reaching out to us on the forum.

We tried to reproduce the issue on our end using the blueprint you shared, but the dampeners functioned correctly when placing or welding thrusters on the grid. To help us investigate further, could you please confirm whether the issue occurred in a modded world (has active MODs) or in an unmodded (vanilla) one?

If MODs were active, we recommend pasting the blueprint into a new/vanilla world to check whether the issue still occurs. If the issue does not appear in a vanilla world, it’s likely that one or more MODs are causing the issue. However, if the issue persists even in a vanilla world, please send us a screen recording/video showing the issue on vanilla world, the world save file, along with the log file from the session in which the issue occurred.

  • You can access your save files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Saves. There should be a folder with your SteamID and your saves.
  • Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.
  • You can access your log files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers. Please send us the latest log file (starting with the name SpaceEngineers_) from the time the issue occurred.

Kind Regards,

Keen Software House: QA Department

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1

haha, now I feel silly as I never actually uninstalled the mods I kept from my old worlds, it was indeed a speed mod to bring the speeds up past 100m/s.

There was no further incident of the thrusters failing when the mods were removed.

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1

Hello Cherry,

We’re glad to hear that removing the conflicting MOD resolved the issue for you. Since the issue appears to have been caused by a broken or outdated MOD and not by a bug in the game itself, we'll go ahead and close this thread for now.

Please note, we don’t and can’t provide support for MODs, as there are thousands of them, and it is the responsibility of the MOD creator to maintain and update their MODs to remain compatible with the latest version of the game.

Please do not hesitate to contact us again if you happen to experience or observe any other issues.

Thank you for your understanding.

Happy Engineering!

Kind Regards,

Keen Software House: QA Department

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