Wrong color loaded / missing in saved game.
Not a Bug
After update 1.206, the saved color (not the texture) is incorrectly read when reading the game save, it remains the same as it was previously selected in the game.
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Hello engineer,
Thank you for reaching out to us on the forum.
Could you please share more details about the issue you’re experiencing? It would be helpful to know how it is supposed to work or how it behaved in previous versions of the game.
Any screenshots/videos showing the issue, or steps to reproduce the issue would be greatly appreciated, as they will help us investigate the issue further.
Thank you for your understanding.
Kind Regards,
Keen Software House: QA Department
Hello engineer,
Thank you for reaching out to us on the forum.
Could you please share more details about the issue you’re experiencing? It would be helpful to know how it is supposed to work or how it behaved in previous versions of the game.
Any screenshots/videos showing the issue, or steps to reproduce the issue would be greatly appreciated, as they will help us investigate the issue further.
Thank you for your understanding.
Kind Regards,
Keen Software House: QA Department
Sadly, this also affects textures.
Sadly, this also affects textures.
Hello Bigos72,
thank you for providing the additional information.
Issue was successfully reproduce on our side and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello Bigos72,
thank you for providing the additional information.
Issue was successfully reproduce on our side and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello Bigos72,
After reviewing the ticket with our internal teams, it turns out that this is not a bug but rather a new feature.
This behavior was changed in the past and is now saved per player/user instead of per world.
Since this is working as intended, I will close this thread.
Thank you for your understanding.
Kind Regards
Keen Software House: QA Department
Hello Bigos72,
After reviewing the ticket with our internal teams, it turns out that this is not a bug but rather a new feature.
This behavior was changed in the past and is now saved per player/user instead of per world.
Since this is working as intended, I will close this thread.
Thank you for your understanding.
Kind Regards
Keen Software House: QA Department
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