[1.197] Unable to attach gamelogic

Foogs shared this bug 4 years ago
Reported

Im want attach my logic to many block types,

This not work:


[MyEntityComponentDescriptor(typeof(MyObjectBuilder_CubeBlock), true)]
//Attach logic to all blocks? failed.
[MyEntityComponentDescriptor(typeof(MyObjectBuilder_TerminalBlock), true)]
//Attach logic to all terminal blocks? Attached to Panel only.
[MyEntityComponentDescriptor(typeof(MyObjectBuilder_FunctionalBlock), true)]
//Attach logic to Functional blocks? failed.
[MyEntityComponentDescriptor(typeof(MyObjectBuilder_ProductionBlock), true)]
//Attach logic to Refinery and Assembler type? failed.

Will be very useful if works

Replies (1)

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1

Hello, Foogs,

thanks for letting us know about this issue that you are experiencing. The issue has been reported into our internal system.

Kind Regards

Keen Software House: QA Department

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1

Hey Ondrej,

Do you know if this was ever fixed?

I'm trying to build something that needs to use `MyObjectBuilder_FunctionalBlock` and at this point I've either missed something important, or it's still broken

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