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AI Offensive Combat range is less than 2500 m ( it is 800 m )
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I testing in local creative small grid printed from projector AI missile with some event, offensive and move blocks, and it is not true that AI Offensive block detect enemy (prirates) on 2500 m range, max. only 800 m. I try it with and without Antena, no difference, visible is direct. And also, if enemy under 800 m is under horizont surface of planet ( hills, .. ) AI Offense also not see target.
I testing in local creative small grid printed from projector AI missile with some event, offensive and move blocks, and it is not true that AI Offensive block detect enemy (prirates) on 2500 m range, max. only 800 m. I try it with and without Antena, no difference, visible is direct. And also, if enemy under 800 m is under horizont surface of planet ( hills, .. ) AI Offense also not see target.
Hello, ZX Spectrum 48+,
thank you for contacting us. I tried to test the range of the AI offensive block on small grid, however it was able to target an enemy which was up to 2.5 kilometers away. Can you please share your blueprint or save where you experience this behavior?
When it comes to your second issue, other players have already reported the AI drones loosing target because of horizons/trees.
Thank you in advance for any more information.
Kind regards,
Keen Software House: QA Department
Hello, ZX Spectrum 48+,
thank you for contacting us. I tried to test the range of the AI offensive block on small grid, however it was able to target an enemy which was up to 2.5 kilometers away. Can you please share your blueprint or save where you experience this behavior?
When it comes to your second issue, other players have already reported the AI drones loosing target because of horizons/trees.
Thank you in advance for any more information.
Kind regards,
Keen Software House: QA Department
Hello,
thank you for writing back. I am glad the problem was resolved after the latest update. I will close this thread now.
Happy engineering!
Kind regards,
Keen Software House: QA Department
Hello,
thank you for writing back. I am glad the problem was resolved after the latest update. I will close this thread now.
Happy engineering!
Kind regards,
Keen Software House: QA Department
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