Large number of internal surfaces being rendered on new armour blocks. Possilbe poor performance
Reported
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Hello, Hank!
Thank you for writing to us.
Could you share some additional information about the issue you're experiencing?
Is this issue happening on Lobby/Dedicated Server (DS) or in Single Player mode? Did this issue occur to all grids you built? Are there any active MODs in the world? If yes, kindly disable all the MODs and check if the issue is happening in a vanilla (no active MODs) world.
If the issue persists, kindly send us a screen recording/video showing the issue at your end, the vanilla world save, and the log files when experiencing this issue.
We are looking forward to assisting you with this issue.
Kind Regards,
Keen Software House: QA Department
Hello, Hank!
Thank you for writing to us.
Could you share some additional information about the issue you're experiencing?
Is this issue happening on Lobby/Dedicated Server (DS) or in Single Player mode? Did this issue occur to all grids you built? Are there any active MODs in the world? If yes, kindly disable all the MODs and check if the issue is happening in a vanilla (no active MODs) world.
If the issue persists, kindly send us a screen recording/video showing the issue at your end, the vanilla world save, and the log files when experiencing this issue.
We are looking forward to assisting you with this issue.
Kind Regards,
Keen Software House: QA Department
Similar to https://support.keenswh.com/spaceengineers/pc/topic/23317-optimization-to-not-render-covered-textures
Probably not actually a performance issue depending on how the render engine handles occluded triangles/textures, but it's still odd that some blocks' sides show up when spectated into and (most?) other blocks' sides don't, but perhaps still worthwhile looking into and making consistent.
Similar to https://support.keenswh.com/spaceengineers/pc/topic/23317-optimization-to-not-render-covered-textures
Probably not actually a performance issue depending on how the render engine handles occluded triangles/textures, but it's still odd that some blocks' sides show up when spectated into and (most?) other blocks' sides don't, but perhaps still worthwhile looking into and making consistent.
Hello, Engineers,
issue was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Engineers,
issue was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
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