[Modding Bug] projectile type ammo ignores custom particle if using explosive damage
Reported
When i add explosive damage to my projectile type ammo, it ignores designated particles and instead uses default explosion
ammo properties:
<Id> <TypeId>AmmoDefinition</TypeId> <SubtypeId>20mmHEBelt</SubtypeId> </Id> <BasicProperties> <DesiredSpeed>900</DesiredSpeed> <SpeedVariance>0</SpeedVariance> <MaxTrajectory>1500</MaxTrajectory> <BackkickForce>185</BackkickForce> <PhysicalMaterial>HEBullet20mm</PhysicalMaterial> </BasicProperties> <ProjectileProperties> <ProjectileTrailScale>0.4</ProjectileTrailScale> <ProjectileTrailProbability>1</ProjectileTrailProbability> <ProjectileTrailColor x="1" y="0.3" z="0.225"/> <ProjectileHitImpulse>1</ProjectileHitImpulse> <ProjectileMassDamage>50</ProjectileMassDamage> <ProjectileExplosionDamage>20</ProjectileExplosionDamage> <ProjectileHealthDamage>0</ProjectileHealthDamage> <ProjectileExplosionRadius>0.25</ProjectileExplosionRadius> <HeadShot>true</HeadShot> </ProjectileProperties>attached are videos which demonstrate particles
also as an added info;
missile type ammo ignores any custom particles and just uses default particles when lifetime ends/max trajectory is reached (ie; not hitting anything)
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
Hello, Constantine Carlos!
Sorry to hear you're experiencing this issue. Could you please supply a mod in which you are experiencing the issue for us to take a look at? Please supply any reliable steps to help us reproduce the issue too :) Is this something that has started happening after the most recent update?
Kind Regards
Laura, QA Department
Hello, Constantine Carlos!
Sorry to hear you're experiencing this issue. Could you please supply a mod in which you are experiencing the issue for us to take a look at? Please supply any reliable steps to help us reproduce the issue too :) Is this something that has started happening after the most recent update?
Kind Regards
Laura, QA Department
Replies have been locked on this page!