Visual Scripting ingame: Bug in Rename Selected Block
Reported
In the menu "Scripting Tools - Transformation" (F11 *2):
Renaming the selected Block is not pre-filled with the present name.
Besides being an annoyance, you can not see the present name if it's longer than ~10 characters.
Rename the selected Entity right above it, does this correctly.
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I have the same bug
Hello, Djelle,
thanks for letting us know. This issue has been put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Djelle,
thanks for letting us know. This issue has been put into our internal system.
Kind Regards
Keen Software House: QA Department
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