Jump Drive can jump you into gravity fields, Voxel and grids
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A far enough jump seems to be able to jump you to any target, even in g-fields etc.
As far as I can see, the problem here is object that are not rendered in for the client who activates the jump, as I was not able to reproduce this from smaller distances like 500km. I recommend using a few Jump Drives for at least a 5Mm Jump into alient Planet or its Moon to reproduce it, as this seems to have worked the best for myself
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After some talking and some reading, I found out this issue has to do with sync distance. As I was told, Jump Drives use Raycast to determine if objects are in the way. Since these raycasts are client-side (Or appear to be), Anything (except maybe rendered planets) will be ignored
After some talking and some reading, I found out this issue has to do with sync distance. As I was told, Jump Drives use Raycast to determine if objects are in the way. Since these raycasts are client-side (Or appear to be), Anything (except maybe rendered planets) will be ignored
I did this once by not having enough range for the jump to an asteroid near a planet. Turned out in 0.2g of earths gravity.
I did this once by not having enough range for the jump to an asteroid near a planet. Turned out in 0.2g of earths gravity.
I had this happen on a DS to me just last night, grids had to be cut and pasted... It was a 700 km jump, ship isn't all that massive (1700 blocks, mainly combat oriented). I have no idea how to reproduce it. I was jumping to a GPS I had jumped to numerous times before, only this time I wound up with the nose of my ship intersecting with my base, all clanged to hell.
-edit- This (in my instance) was apparently the result of a torch bug... @Kuroshi are you running Torch?
https://support.keenswh.com/spaceengineers/general/topic/jump-drive-collision-prevention-not-working-ds-crash
I had this happen on a DS to me just last night, grids had to be cut and pasted... It was a 700 km jump, ship isn't all that massive (1700 blocks, mainly combat oriented). I have no idea how to reproduce it. I was jumping to a GPS I had jumped to numerous times before, only this time I wound up with the nose of my ship intersecting with my base, all clanged to hell.
-edit- This (in my instance) was apparently the result of a torch bug... @Kuroshi are you running Torch?
https://support.keenswh.com/spaceengineers/general/topic/jump-drive-collision-prevention-not-working-ds-crash
Updating concealment didn't fix the issue at least on my server.
Updating concealment didn't fix the issue at least on my server.
Something happened to me yesterday. I was connected to my local dedicated server.
I had a maker on the surface of the moon and jump drived to it.
It was more than 2000 KM maybe 2600 KM. And it spawned me literally inside the moon.
When I moved out of the moon (using thrusters) it crashed my ship as soon as I got out.
Something happened to me yesterday. I was connected to my local dedicated server.
I had a maker on the surface of the moon and jump drived to it.
It was more than 2000 KM maybe 2600 KM. And it spawned me literally inside the moon.
When I moved out of the moon (using thrusters) it crashed my ship as soon as I got out.
Hello, Engineers!
Thank you for your reports. We are aware of this issue and it will be worked on.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
Thank you for your reports. We are aware of this issue and it will be worked on.
Kind Regards
Keen Software House: QA Department
Same here, if you want to check on your server "Keen FR #4", ship is named "dindoo" and is now inside the ground :x
Same here, if you want to check on your server "Keen FR #4", ship is named "dindoo" and is now inside the ground :x
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