[1.193.103] optimal spawn distance cannot be disabled despite the UI suggesting that
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Hello there,
we have quite a lot of problems with people spawning close to ANY player on our dedicated servers. For that I found some info which will be adressed in a separate bug report.
I thought I could just turn optimal spawn distance off as the game suggests me doing. When i go in game to world settings and move the slider all the way to the left it says disabled.
However after testing it players now spawn very very close to players.
After a bit of investigation I noticed that the optimal spawn distance then is set to
<OptimalSpawnDistance>900</OptimalSpawnDistance>in world settings.
And after playing the decompiling game I found out that the MySpaceRespawnComponent always states:
MySpaceRespawnComponent.SpawnInfo spawnInfo = new MySpaceRespawnComponent.SpawnInfo()
{
SpawnNearPlayers = true,
IdentityId = player.Identity.IdentityId,
PlanetDeployAltitude = respawnShip.PlanetDeployAltitude,
CollisionRadius = respawnShip.Prefab.BoundingSphere.Radius,
MinimalAirDensity = respawnShip.UseForPlanetsWithoutAtmosphere ? 0.0f : respawnShip.MinimalAirDensity
};Disregardning any optimal spawn settings. And the Spawn method does:
float optimalSpawnDistance = MySession.Static.Settings.OptimalSpawnDistance;
float minFreeRange = (float) (((double) optimalSpawnDistance - (double) optimalSpawnDistance * 0.5) * 0.899999976158142);
float collisionRadius = info.CollisionRadius;
if (info.SpawnNearPlayers)
{Please fix
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I have the same bug
Duplicate: https://support.keenswh.com/spaceengineers/general/topic/1-193-103-optimal-spawn-distance-puts-players-close-to-enemy-players-also
Duplicate: https://support.keenswh.com/spaceengineers/general/topic/1-193-103-optimal-spawn-distance-puts-players-close-to-enemy-players-also
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