Ship with less gyroscopes causes rubberbanding

Egon Olsen shared this bug 6 years ago
Outdated

Build small ship with more weight and less gyroscopes so it will turn and rotate slowly.

If ship is at speed all is ok.

But if ship stand still at 0 speed, turning and rotation causes rubberbanding.

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Ship should turn and rotate without rubberbanding.

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happend on dedicated server.

offline not testet.

Replies (3)

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Still a Problem in version 1.190.009 Ships that dont move and you try to rotate them rubberband back,except you move,no matter how fast,then it works.

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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hello!

i have the same issue.

if you press alt (to look around) at the end of the rotattion, the rubberbanding ceases at that point

i have gyroscope issues to large grids too. large grid (and small grid) gyroscopes have a personal opinion about where to face - in case for example i want to go straight, the gyroscopes just change the orientation of the ship into a random direction slightly.

you can avoid this phenomena by turning on gyroscope overrides until you are only going in a straight line for both large, and small grid vehicles.

https://support.keenswh.com/spaceengineers/pc/topic/48620-gyroscopes-do-not-work-as-intended

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