Assemblers not pulling/pushing items since prosperity update

Erik shared this bug 20 days ago
Investigating

Hello, as per the title the assemblers stopped pushing/pulling items since updating. i have tried grinding them down and laying a whole new conveyer network. it worked perfectly before updating and after it was broken.

Replies (3)

photo
1

Hello Engineer!


Thank you for reporting this issue.


Unfortunately, I wasn't able to reproduce it on my end. In a fresh vanilla world on 1.210 the assembler pulled iron ingots from a connected cargo container and pushed the finished steel plates back correctly — both with a pre-built assembler and with a newly built assembler, conveyor and cargo container.


One thing worth checking: did you connect the conveyor to the smaller attachment points on the sides of the assembler? Those are not conveyor ports — they are used for upgrade modules that improve the block's stats. Items are only transferred through the large conveyor ports, which worked reliably in all of my tests.


Could you check how your assemblers are connected? It would also help if you could share your save file and let us know whether you are using any mods, and whether the assemblers start working again after reloading the save — that would let us test your exact setup on our side.


Thank you, and best regards,


QA Department

photo
1

Hello,

I was able to solve the issue. I've attached the save from before I fixed it in case it helps you identify what was causing the problem.

After a lot of trial and error, I managed to get everything working again by splitting the grid where I'm working on my ship and my base into two separate grids. This restored the assemblers' ability to push and pull items correctly. I also noticed that my refineries weren't pushing or pulling items before I split the grids.

My guess is that splitting the grids somehow caused the game to recalculate things. I tried merging the grids back together afterward, but as soon as I did, the issue returned. I then connected the two grids using connectors while keeping them as separate grids, and that worked perfectly.

I still think there's something going on, though, because before the update I was able to use everything as a single grid without any issues. At least the game is playable again with the grids separated, so I'm happy with that.

Anyway, thanks for the quick response. I hope the information helps you track down the issue.

I've uploaded both the save from before the fix (V2) and the save after the fix (V4). I was using the Sneaky Sounds and Cargo Fill LCD mods, but I tested the V4 save with those mods enabled again, and everything still worked correctly. Because of that, I don't think the mods were the cause of the problem.

I've attached a ZIP file containing both save games.

Kind regards,

Erik

photo
1

hello,


i am having the same problem but i am confused about what exactly you mean by splitting the grid. do you mean i have to cut my base in half to fix the bug?

photo
1

Hello Emre,

Depends in my case i was building a large space ship that was connected to my base via my conveyor network. I disconected this and reconnected it with connectors instead of one large grid. If you get what i mean. So it depends i was lucky that it worked with what i did. But since im not sure why its happening im only guessing.

photo
1

hello again, if doing that worked then i fear my solar panels might be the problem since they follow the sun and also have a conveyor connection for algae. i will see this trough but regardless i hope they find the problem asap.


psa: did you have any mods?

photo
1

Hello Emre,

Yeah i did have 2 mods as said in the post. Yet i think the solar panel is an intrestting sugestion since my space ship also had some subgrids could be that they cause this . I dont know if you have a solar panel sun tracker or just a static solar panel? In short is it a sun tracking tower or just normally welded to say a couple of armor blocks?

photo
1

i have the tracking panels but before i could remove them the problem seemingly fixed itself

photo
1

I have confirmed this issue to be caused by conveyor sorters. Removing all sorters on a grid immediately restores the assemblers to their original pulling function

photo
photo
1

I seem to be experiencing the same issue, at least for automatic pushing. Automatic pulling of ingots appears to be working for me so far. I noticed today that disassembling some tools wasn't working, and upon inspection the assembler inventory was completely full despite having auto push-pull enabled, thus preventing the assembler from pulling the tools in to do the disassembly. The assembler isn't pushing the contents away to other containers that have ample room for components. In previous versions the assembler would be extremely assertive in emptying contents out once they got over a threshold

photo
1

Hello Fzzy,


I noted the same thing. To fix this i have multible sorters and 2 timer blocks that auto pull components to a larger cargo container. Say every 60 seconds for 10 seconds all sorters go to drain all to my larger storage. This does "solve" the push pull issue even tho the game should normally do this. But this makes sure all my assemblers and or refinerys are empty.

photo
1

The assemblers being full isnt anything new unfortunately, about a decade old for that. This is unrelated to the issue this ticket is reporting. Its the fact that the network just pushes to the nearest available slot when the output fills. 9 times out of 10 its your refinery pushing ingots into whatever machine is nearby after its output fills.

photo
2

Before prosperity update my basic assembler would be the absolute last thing to be full; as soon as the *output* inv got above 1000L it would auto push to somewhere else, even if occasionally it received items from e.g. offloading another docked ship with the "-> Deposit All" button. Refineries pushing into the *input* inventory is a separate problem that I'm not discussing here (notice in the first screenshot that the *input* inventory is only 20% full), and there are no other machines on the grid that would auto-push to the *output* inventory. There is ample space for the machine to auto-push it's *output* (screenshot 2) and it (was) failing to do so. At some point my grid appeared to "fix" itself also.

photo
photo
2

I have confirmed this issue to be caused by conveyor sorters. Removing all sorters on a grid immediately restores the assemblers to their original pulling function. I have no idea what gets a grid into the broken state in the first place is though.

photo
1

The grid I've experienced the issue on has no sorters. It might be a cause, but seems like not the only cause.

photo
1

I have to agree with Fzzy, my grid also has a lot of sorters and functions normally now, seems like the issue might have to do with sorters but removing all sorters doesnt always solve the issue.

photo
1

It is more the fact that sorters seem to break at some point so if you have no broken sorters you wont have the broken behavior. Though Fzzy says he doesnt have one, so maybe messing with sorters makes the game re-evaluate the conveyor netwok? Not sure. I just know I got several separate reports of this issue since prosperity and all of the reporting affected users said it was fixed after they messed with/removed their sorters. I confirmed that behavior on my own end with a user-sent save as well. Perhaps there is some deeper sorting issue at play with the core conveyor code.

photo
Leave a Comment
 
Attach a file
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!