Hagar door report Closed to EC when opening
Investigating
I have more door of garage looked by Event controller, AND gate active.
Hangar doors are still marked as Closed until they finish Opening sequence.
So if any other door Close during that time, EC will trigger like there are all Closed.
I suggest to change that so they are marked Open always if not Fully Closed.
Files:
20260420192937_...
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I have the same bug
Hello Engineer,
Thank you for reaching out to us on the forum.
Could you please share a bit more information about this issue?
Does it occur in a Single Player world or in a Lobby/Multiplayer server?
Is the world/server modded (any active MODs or Scripts)?
If so (and if possible), could you try reproducing the issue in a vanilla (unmodded) world/server by pasting your grid as a blueprint there and checking again?
If the issue still occurs in an unmodded world, could you please send us, the save file of the affected world or blueprint of your grid? Also a screen recording/video showing the issue and any steps to reproduce the issue (if available).
All this information will help us investigate the issue further.
Thank you for your understanding.
Kind Regards,
Keen Software House: QA Department
Hello Engineer,
Thank you for reaching out to us on the forum.
Could you please share a bit more information about this issue?
Does it occur in a Single Player world or in a Lobby/Multiplayer server?
Is the world/server modded (any active MODs or Scripts)?
If so (and if possible), could you try reproducing the issue in a vanilla (unmodded) world/server by pasting your grid as a blueprint there and checking again?
If the issue still occurs in an unmodded world, could you please send us, the save file of the affected world or blueprint of your grid? Also a screen recording/video showing the issue and any steps to reproduce the issue (if available).
All this information will help us investigate the issue further.
Thank you for your understanding.
Kind Regards,
Keen Software House: QA Department
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