Hagar door report Closed to EC when opening

Jocker shared this bug 20 days ago
Investigating

I have more door of garage looked by Event controller, AND gate active.

Hangar doors are still marked as Closed until they finish Opening sequence.

So if any other door Close during that time, EC will trigger like there are all Closed.


I suggest to change that so they are marked Open always if not Fully Closed.

Replies (1)

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1

Hello Engineer,

Thank you for reaching out to us on the forum.

Could you please share a bit more information about this issue?

Does it occur in a Single Player world or in a Lobby/Multiplayer server?

Is the world/server modded (any active MODs or Scripts)?

If so (and if possible), could you try reproducing the issue in a vanilla (unmodded) world/server by pasting your grid as a blueprint there and checking again?

If the issue still occurs in an unmodded world, could you please send us, the save file of the affected world or blueprint of your grid? Also a screen recording/video showing the issue and any steps to reproduce the issue (if available).

  • You can access your blueprints files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Blueprints. Select the correct folder where your blueprint is saved (local or cloud), zip the file and attach it here.
  • You can access your world save files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Saves. There should be a folder with your SteamID and your saves.
  • Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.

All this information will help us investigate the issue further.

Thank you for your understanding.

Kind Regards,

Keen Software House: QA Department

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I can't do that sooner than next week but.

Simple steps to reproduce.

Place any number of hangar doors. (One is enough for test)

Place one normal door,

EC. : doors open/closed select all doors and chceck AND gate.

Action: when all closed = OFF all doors


Steps:

1. Start opening squence of Hangar doors

2. Close small door,

Result: ec trigger in moment, when small ones close. Even when Hangar is open (partially)

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