Projected Artillery / railguns don't keep ammo when loaded
Investigating
This ship was projected and welded on Keen US 2. The turrets will load ammo then pass ammo on to the next turret instead of keeping their ammo. The only fix is to remove the weapons and build by hand. The builder said they used mirror image in creative to build the design. not sure its related. If needed i can add the blueprint of the ship.
No sorters or other obvious reasons why ammo is doing this.
You can't vote. Please authorize!
You can't vote. Please authorize!
I have the same bug
Hello Jason,
Thank you for reaching our forum with this problem.
Is the Keen US 2 the only server where you experience this issue? Or did you/do you experience it also on different servers? Or is the problem reproducible for you even in single player? Can you please try?
Please do share us the affected blueprint, so we can try it on our side as well. Please add steps to reproduce, that we can follow make this issue appear/trigger.
You can access your blueprints files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Blueprints. Select the correct folder where your blueprint is saved (local or cloud), zip the file and attach it here.
Thank you in advance.
Kind Regards,
Keen Software House: QA Department
Hello Jason,
Thank you for reaching our forum with this problem.
Is the Keen US 2 the only server where you experience this issue? Or did you/do you experience it also on different servers? Or is the problem reproducible for you even in single player? Can you please try?
Please do share us the affected blueprint, so we can try it on our side as well. Please add steps to reproduce, that we can follow make this issue appear/trigger.
You can access your blueprints files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Blueprints. Select the correct folder where your blueprint is saved (local or cloud), zip the file and attach it here.
Thank you in advance.
Kind Regards,
Keen Software House: QA Department
Its this:
https://www.youtube.com/watch?v=Mkb6_zo-jtA
https://support.keenswh.com/spaceengineers/pc/topic/52083-weapons-do-not-reload-ammunition
Replace the turrets and in fact all weapons, build new ones and take the blueprint again.
I did so, the sabots in the inventory are still a mess, one railgun has 0, another has 1, the third has 6. But they work. I fire 3 shots each time.
Its this:
https://www.youtube.com/watch?v=Mkb6_zo-jtA
https://support.keenswh.com/spaceengineers/pc/topic/52083-weapons-do-not-reload-ammunition
Replace the turrets and in fact all weapons, build new ones and take the blueprint again.
I did so, the sabots in the inventory are still a mess, one railgun has 0, another has 1, the third has 6. But they work. I fire 3 shots each time.
hello, im the person in jason's clip, this has been happening since a patch regarding all sort of fixes overall a couple of months back, it happens in any new blueprint created after that, old ones dont have this issue, it only happens if the blueprint is built by using a projector and a welder block placing the wepon blocks, happens in turrets and fixed wepons, replacing the blocks by hand not using the projection fixes it, but even if you take a new bluprint after the fix and try it again to weld the blocks using this new blueprint the problem comes back... its not server related also, havent tried to replicate it in single player.. i could send you the bp my question is would other people be able to take it from the post?
hello, im the person in jason's clip, this has been happening since a patch regarding all sort of fixes overall a couple of months back, it happens in any new blueprint created after that, old ones dont have this issue, it only happens if the blueprint is built by using a projector and a welder block placing the wepon blocks, happens in turrets and fixed wepons, replacing the blocks by hand not using the projection fixes it, but even if you take a new bluprint after the fix and try it again to weld the blocks using this new blueprint the problem comes back... its not server related also, havent tried to replicate it in single player.. i could send you the bp my question is would other people be able to take it from the post?
Replies have been locked on this page!