[01.207.021] Event Controller "Connector Ready/Idle" event doesn't update when false (Subgrids)
I'm not sure if this -is- related to 1.207, but that's when It was noticed, so I'm reporting using this version.
Tested on modded and vanilla worlds to make sure it was not a mod issue. It was not.
When two connectors are in "Proximity", the "Connector Ready/Idle" event triggers properly, but in reverse (Action Slot 1 is triggered when the connector is NOT Ready to connect, Action Slot 2 is triggered when it is). However, when a grid leaves proximity of the connector monitored by an Event Controller, the Event Controller erroneously sees the monitored connector as still "Ready/Idle". Unlike my previous report, a shearing motion when disconnecting the two grids does not change the outcome
Steps to reproduce:
1: Have a grid with a subgrid with at least a full size connector and an Event Controller.
2. Set the event to "Connector Ready/Idle".
3. Select the connector to monitor and specify actions for both conditions (lights being toggled on and off were used in my case)
4. bring another grid into proximity for the connector
5. event controller will register lock ready status on connector.
6. bring the other grid out of proximity to the monitored connector.
7. event controller will continue to register lock ready status on connector.
I'm including the URL to a world With an entire setup to showcase that it works when just on a grid, and does not when the setup in question is on a subgrid.
Issue is present regardless of whether Experimental Mode is on or off at world creation.
https://steamcommunity.com/sharedfiles/filedetails/?id=3569248920
I have the same bug
Hello Engineer!
Thank you for reaching to us via our forum!
We've investigated the issue you described, and the results are below:
1.1. Loaded into the world;
1.2. Drove the rover to the connector.
Outcome: Lights are still Off.
2.1. Drove the rover from the connector.
Outcome: Lights are still Off.
Because we have two connectors, large and small grid, that event controller is checking simultaneously. Turned on 'AND Gate' requires both connectors to be in ready state for lights to be on. For the lights to be turned On, there should either a small connector added to the rover or 'AND Gate' turned off. This is an expected behavior from what we observed but there is a possibility we misunderstood your desired end goal.
From what we gathered, for you it works in reverse - the lights are On when NOT ready, and Off when ready, which didn't happen in our test. Based on aforementioned information, we are going to mark this report as Need More Info for now. If we misunderstood you in any way, we kindly ask you to provide more information, if possible, and a screen recording/video showing this issue.
We would like to once again thank you for all the info you've provided so far, especially detailed instructions and the world you've attached! It helped us tremendously with this investigation. Looking forward to your reply!
Kind Regards,
Keen Software House: QA Department
Hello Engineer!
Thank you for reaching to us via our forum!
We've investigated the issue you described, and the results are below:
1.1. Loaded into the world;
1.2. Drove the rover to the connector.
Outcome: Lights are still Off.
2.1. Drove the rover from the connector.
Outcome: Lights are still Off.
Because we have two connectors, large and small grid, that event controller is checking simultaneously. Turned on 'AND Gate' requires both connectors to be in ready state for lights to be on. For the lights to be turned On, there should either a small connector added to the rover or 'AND Gate' turned off. This is an expected behavior from what we observed but there is a possibility we misunderstood your desired end goal.
From what we gathered, for you it works in reverse - the lights are On when NOT ready, and Off when ready, which didn't happen in our test. Based on aforementioned information, we are going to mark this report as Need More Info for now. If we misunderstood you in any way, we kindly ask you to provide more information, if possible, and a screen recording/video showing this issue.
We would like to once again thank you for all the info you've provided so far, especially detailed instructions and the world you've attached! It helped us tremendously with this investigation. Looking forward to your reply!
Kind Regards,
Keen Software House: QA Department
Hello Engineer,
As there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
As there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.
Kind regards,
Keen Software House: QA Department
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