[01.207.021] Event Controller "Connector Ready/Idle" event doesn't update when false (Subgrids)
I'm not sure if this -is- related to 1.207, but that's when It was noticed, so I'm reporting using this version.
Tested on modded and vanilla worlds to make sure it was not a mod issue. It was not.
When two connectors are in "Proximity", the "Connector Ready/Idle" event triggers properly, but in reverse (Action Slot 1 is triggered when the connector is NOT Ready to connect, Action Slot 2 is triggered when it is). However, when a grid leaves proximity of the connector monitored by an Event Controller, the Event Controller erroneously sees the monitored connector as still "Ready/Idle". Unlike my previous report, a shearing motion when disconnecting the two grids does not change the outcome
Steps to reproduce:
1: Have a grid with a subgrid with at least a full size connector and an Event Controller.
2. Set the event to "Connector Ready/Idle".
3. Select the connector to monitor and specify actions for both conditions (lights being toggled on and off were used in my case)
4. bring another grid into proximity for the connector
5. event controller will register lock ready status on connector.
6. bring the other grid out of proximity to the monitored connector.
7. event controller will continue to register lock ready status on connector.
I'm including the URL to a world With an entire setup to showcase that it works when just on a grid, and does not when the setup in question is on a subgrid.
Issue is present regardless of whether Experimental Mode is on or off at world creation.
https://steamcommunity.com/sharedfiles/filedetails/?id=3569248920
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