[Experimental Mode, PB, Steering] Determing front/back nature of a wheel
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When placing wheels, they are automatically determined to be either 'front' or 'back' wheels, with back wheels having (by default) unmarked, inverted steering. I was just wondering if there is a way of determining which state has been assigned to a particular wheel suspension in a ProgramableBlock? I'm working on a trailer setup, and I need to be able to treat certain wheels as front wheels rather than back wheels.
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I have the same bug
Hello!
Thank you for contacting us. Since this is direct question about the game and its mechanics, I'm moving your ticket to our support page, where our QA team will take care of you.
Kind Regards
Keen Software House
Hello!
Thank you for contacting us. Since this is direct question about the game and its mechanics, I'm moving your ticket to our support page, where our QA team will take care of you.
Kind Regards
Keen Software House
Hello Benjamin,
Thank you for reaching out to us on the forum.
To better understand the issue, could you confirm whether this behavior is coming from the script you’re running on the Programmable Block? In the Control Panel, wheels and suspensions are not automatically labeled as front or back, so it’s possible the script you’re using is assigning those positions on its own.
If you can share the script, the blueprint of the affected grid, or either the full world save file (with the grid and script included), along with a screen recording/video showing the issue, it will help us investigate the issued thoroughly.
Kind Regards,
Keen Software House: QA Department
Hello Benjamin,
Thank you for reaching out to us on the forum.
To better understand the issue, could you confirm whether this behavior is coming from the script you’re running on the Programmable Block? In the Control Panel, wheels and suspensions are not automatically labeled as front or back, so it’s possible the script you’re using is assigning those positions on its own.
If you can share the script, the blueprint of the affected grid, or either the full world save file (with the grid and script included), along with a screen recording/video showing the issue, it will help us investigate the issued thoroughly.
Kind Regards,
Keen Software House: QA Department
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