Multiplayer issue after update 1.207.021 stuck in spectator mode

amaury shared this bug 21 days ago
Solved

Hello, Since the latest update (1.207.021 b0), my friend and I have been trying to play together to test the new survival mode overhaul.

When I join his game, I’m stuck in spectator mode (even with admin rights). He has some mods installed, so we tried hosting on my side without mods, but then he can’t join me at all.

Both of us are on the same game version. This happens even in a new vanilla world.

Thanks for your help!

Best Answer
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Hello Amaury,

We’re glad to inform you that the issue with joining a friend’s game/lobby via Steam Overlay has been fixed in our latest 1.207.022 hotfix. We kindly request that both you and your friend(s) update the game and check again if the issue still occurs.

If the issue persists after updating, please open a new thread and provide details such as a screen recording/video showing the issue, log files, or any other relevant information that can help us investigate further.

Since a fix for this issue has been implemented, we’ll be closing this thread as Solved for now.

Thank you for your understanding.

Kind regards,

Keen Software House: QA Department

Replies (1)

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1

Hello Amaury,

Thank you for reaching out to us on the forum.

Could you please confirm, are you currently trying to join your friend’s game via the Steam Overlay?

If so, please try the following workarounds that may help:

  1. Open Space Engineers → go to Join Game > Friends → and attempt to join your friend’s lobby from there (rather than through the overlay). This will likely resolve the issue.
  2. If your friend’s game does not appear in the Join Game screen, please ensure that all players (including the host) are using the same Steam download region and that no VPN is active on either the host’s or the clients’ side.
  • You can check this under Steam → Settings → Downloads → Download Region.
  • If players are in different regions, please set everyone to the same region as the host.

Once done, the host’s game should appear in the Join Game > Friends screen for all clients. Please check if you can then successfully join this way.

If this resolves the issue, just to let you know, we already have an internal ticket open regarding the problem with joining via the Steam Overlay here;

https://support.keenswh.com/spaceengineers/pc/topic/48996

If it does not resolve the issue, please send us the latest log files from both the host and client at the time the issue occurs so we can investigate further.

  • You (all players and host) can access log files by typing %appdata% into the Windows search bar → navigate to Roaming\SpaceEngineers.

Kind regards,

Keen Software House: QA Department

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1

Hello,

Here is an update on our tests on 17/09/2025 with Space Engineers version 1.207.021 b0.

Test 1 – Joining via Steam Overlay:

• The game loads to 100% but never finishes.

• ALT+F4 does not work, we have to kill the process via Task Manager after ~5 minutes.

Test 2 – Joining via Join Game > Friends (in-game menu):

• The game successfully connects to the host.

• However, I am still stuck in Spectator mode (even with admin rights).

Conditions:

• Some mods are active, but none affect respawn or medical blocks.

• Same Steam download region on both sides.

• No VPN on host or client.

• Same game version for both players.

We have attached the latest log files from both host and client (SpaceEngineers.log and VrageRender.log).

Please let us know if you need any other information or if we can provide the world save file.

Thank you for your help!


Kind regards,

amaury

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2

Hello Amaury,

We’re glad to inform you that the issue with joining a friend’s game/lobby via Steam Overlay has been fixed in our latest 1.207.022 hotfix. We kindly request that both you and your friend(s) update the game and check again if the issue still occurs.

If the issue persists after updating, please open a new thread and provide details such as a screen recording/video showing the issue, log files, or any other relevant information that can help us investigate further.

Since a fix for this issue has been implemented, we’ll be closing this thread as Solved for now.

Thank you for your understanding.

Kind regards,

Keen Software House: QA Department

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