Join friend through steam puts the palyer in a spectator cam
Solved
Though I not had the issue my self from my understanding if you use the method of joining a friend through steam you load intonthebworld but get stuck in a spectator cam like the image attach shows.
Here discord links to cincersation came up with as well:
https://discord.com/channels/125011928711036928/136097351134740480/1390381541397499967
https://discord.com/channels/125011928711036928/136097351134740480/1390032438209544293
https://discord.com/channels/125011928711036928/136097351134740480/1389658843314655316
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Hello Engineer,
Thank you for reaching out to us on the forum.
Could you please let us know which version of the game this issue is occurring?
Was your friend able to join you successfully in the past, or has this issue been occurring since the beginning?
Can your friend join you via the Join Game screen's Friends tab, without any issues?
Also, is your world or lobby using any MODs? If so, does the same issue occur when you try hosting a vanilla (unmodded) world or lobby?
This information will help us better understand the issue and provide possible solutions.
Kind Regards,
Keen Software House: QA Department
Hello Engineer,
Thank you for reaching out to us on the forum.
Could you please let us know which version of the game this issue is occurring?
Was your friend able to join you successfully in the past, or has this issue been occurring since the beginning?
Can your friend join you via the Join Game screen's Friends tab, without any issues?
Also, is your world or lobby using any MODs? If so, does the same issue occur when you try hosting a vanilla (unmodded) world or lobby?
This information will help us better understand the issue and provide possible solutions.
Kind Regards,
Keen Software House: QA Department
Yeah the work around work
Yeah the work around work
Hello Stonelords,
We’re glad to hear that the workaround solved the issue for you. Please note, that this is only a temporary workaround and not a permanent fix. As mentioned above, we already have an internal ticket to address this issue, and we kindly ask you to keep an eye on the reported thread for any updates.
For now, we’ll be closing this thread as 'Solved.' However, if you encounter any other issues, please don’t hesitate to open a new thread.
Happy Engineering!
Kind regards,
Keen Software House: QA Department
Hello Stonelords,
We’re glad to hear that the workaround solved the issue for you. Please note, that this is only a temporary workaround and not a permanent fix. As mentioned above, we already have an internal ticket to address this issue, and we kindly ask you to keep an eye on the reported thread for any updates.
For now, we’ll be closing this thread as 'Solved.' However, if you encounter any other issues, please don’t hesitate to open a new thread.
Happy Engineering!
Kind regards,
Keen Software House: QA Department
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